added destructor to loaded commands

This commit is contained in:
Ken Martin 2002-09-17 10:38:00 -04:00
parent d17830ee5e
commit 0a2f6c876c
2 changed files with 13 additions and 1 deletions

View File

@ -176,6 +176,7 @@ Finally we define the key data structures and function prototypes
typedef int (*CM_INITIAL_PASS_FUNCTION)(void *info, void *mf,
int argc, char *[]);
typedef void (*CM_FINAL_PASS_FUNCTION)(void *info, void *mf);
typedef void (*CM_DESTRUCTOR_FUNCTION)(void *info);
typedef struct {
unsigned char magic1;
@ -184,6 +185,7 @@ Finally we define the key data structures and function prototypes
int m_Inherited;
CM_INITIAL_PASS_FUNCTION InitialPass;
CM_FINAL_PASS_FUNCTION FinalPass;
CM_DESTRUCTOR_FUNCTION Destructor;
CM_DOC_FUNCTION GetTerseDocumentation;
CM_DOC_FUNCTION GetFullDocumentation;
void *ClientData;

View File

@ -28,6 +28,9 @@ public:
this->info.CAPI = &cmStaticCAPI;
}
///! clean up any memory allocated by the plugin
~cmLoadedCommand();
/**
* This is a virtual constructor for the command.
*/
@ -139,7 +142,14 @@ void cmLoadedCommand::FinalPass()
{
this->info.FinalPass((void *)&this->info,(void *)this->m_Makefile);
}
}
cmLoadedCommand::~cmLoadedCommand()
{
if (this->info.Destructor)
{
this->info.Destructor((void *)&this->info);
}
}
// cmLoadCommandCommand