enable_language: Initialize system-specific generator info only once
Call SetSystemName, SetGeneratorPlatform, and SetGeneratorToolset exactly once after reading CMakeSystem.cmake, and not again on another call to enable_language() or project().
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@ -438,7 +438,8 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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// try and load the CMakeSystem.cmake if it is there
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std::string fpath = rootBin;
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if(!mf->GetDefinition("CMAKE_SYSTEM_LOADED"))
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bool const readCMakeSystem = !mf->GetDefinition("CMAKE_SYSTEM_LOADED");
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if(readCMakeSystem)
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{
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fpath += "/CMakeSystem.cmake";
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if(cmSystemTools::FileExists(fpath.c_str()))
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@ -472,6 +473,8 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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mf->ReadListFile(0,fpath.c_str());
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}
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if(readCMakeSystem)
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{
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// Tell the generator about the target system.
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std::string system = mf->GetSafeDefinition("CMAKE_SYSTEM_NAME");
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if(!this->SetSystemName(system, mf))
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@ -495,6 +498,7 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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cmSystemTools::SetFatalErrorOccured();
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return;
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}
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}
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// **** Load the system specific initialization if not yet loaded
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if (!mf->GetDefinition("CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED"))
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