VS11: Add support for Windows CE SDKs
Allow additional generator platforms for the installed WinCE SDKs.
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@ -13,31 +13,56 @@
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#include "cmLocalVisualStudio10Generator.h"
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#include "cmMakefile.h"
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static const char vs11Win32generatorName[] = "Visual Studio 11";
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static const char vs11Win64generatorName[] = "Visual Studio 11 Win64";
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static const char vs11ARMgeneratorName[] = "Visual Studio 11 ARM";
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static const char vs11generatorName[] = "Visual Studio 11";
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class cmGlobalVisualStudio11Generator::Factory
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: public cmGlobalGeneratorFactory
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{
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public:
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virtual cmGlobalGenerator* CreateGlobalGenerator(const char* name) const {
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if(!strcmp(name, vs11Win32generatorName))
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if(strstr(name, vs11generatorName) != name)
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{
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return 0;
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}
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const char* p = name + sizeof(vs11generatorName) - 1;
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if(p[0] == '\0')
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{
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return new cmGlobalVisualStudio11Generator(
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name, NULL, NULL);
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}
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if(!strcmp(name, vs11Win64generatorName))
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if(p[0] != ' ')
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{
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return new cmGlobalVisualStudio11Generator(
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name, "x64", "CMAKE_FORCE_WIN64");
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return 0;
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}
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if(!strcmp(name, vs11ARMgeneratorName))
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++p;
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if(!strcmp(p, "ARM"))
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{
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return new cmGlobalVisualStudio11Generator(
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name, "ARM", NULL);
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}
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return 0;
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if(!strcmp(p, "Win64"))
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{
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return new cmGlobalVisualStudio11Generator(
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name, "x64", "CMAKE_FORCE_WIN64");
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}
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std::set<std::string> installedSDKs =
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cmGlobalVisualStudio11Generator::GetInstalledWindowsCESDKs();
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if(installedSDKs.find(p) == installedSDKs.end())
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{
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return 0;
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}
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cmGlobalVisualStudio11Generator* ret =
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new cmGlobalVisualStudio11Generator(name, p, NULL);
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ret->WindowsCEVersion = "8.00";
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return ret;
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}
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virtual void GetDocumentation(cmDocumentationEntry& entry) const {
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@ -51,9 +76,18 @@ public:
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}
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virtual void GetGenerators(std::vector<std::string>& names) const {
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names.push_back(vs11Win32generatorName);
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names.push_back(vs11Win64generatorName);
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names.push_back(vs11ARMgeneratorName); }
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names.push_back(vs11generatorName);
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names.push_back(vs11generatorName + std::string(" ARM"));
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names.push_back(vs11generatorName + std::string(" Win64"));
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std::set<std::string> installedSDKs =
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cmGlobalVisualStudio11Generator::GetInstalledWindowsCESDKs();
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for(std::set<std::string>::const_iterator i =
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installedSDKs.begin(); i != installedSDKs.end(); ++i)
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{
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names.push_back("Visual Studio 11 " + *i);
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}
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}
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};
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//----------------------------------------------------------------------------
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@ -109,3 +143,36 @@ bool cmGlobalVisualStudio11Generator::UseFolderProperty()
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// Express editions in VS10 and earlier, but they are in VS11 Express.
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return cmGlobalVisualStudio8Generator::UseFolderProperty();
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}
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//----------------------------------------------------------------------------
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std::set<std::string>
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cmGlobalVisualStudio11Generator::GetInstalledWindowsCESDKs()
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{
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const char sdksKey[] = "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\"
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"Windows CE Tools\\SDKs";
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std::vector<std::string> subkeys;
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cmSystemTools::GetRegistrySubKeys(sdksKey, subkeys,
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cmSystemTools::KeyWOW64_32);
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std::set<std::string> ret;
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for(std::vector<std::string>::const_iterator i =
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subkeys.begin(); i != subkeys.end(); ++i)
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{
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std::string key = sdksKey;
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key += '\\';
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key += *i;
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key += ';';
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std::string path;
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if(cmSystemTools::ReadRegistryValue(key.c_str(),
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path,
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cmSystemTools::KeyWOW64_32) &&
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!path.empty())
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{
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ret.insert(*i);
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}
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}
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return ret;
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}
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@ -34,7 +34,9 @@ public:
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protected:
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virtual const char* GetIDEVersion() { return "11.0"; }
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bool UseFolderProperty();
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static std::set<std::string> GetInstalledWindowsCESDKs();
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private:
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class Factory;
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friend class Factory;
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};
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#endif
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