CMake/Source/cmMakefileExecutableTargetG...

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Simplify CMake per-source license notices Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#include "cmMakefileExecutableTargetGenerator.h"
#include "cmGeneratedFileStream.h"
#include "cmGeneratorTarget.h"
#include "cmGlobalUnixMakefileGenerator3.h"
#include "cmLocalGenerator.h"
#include "cmLocalUnixMakefileGenerator3.h"
#include "cmMakefile.h"
#include "cmOSXBundleGenerator.h"
#include "cmOutputConverter.h"
#include "cmSystemTools.h"
#include "cmake.h"
#include <sstream>
#include <string>
#include <vector>
cmMakefileExecutableTargetGenerator::cmMakefileExecutableTargetGenerator(
cmGeneratorTarget* target)
: cmMakefileTargetGenerator(target)
{
this->CustomCommandDriver = OnDepends;
this->GeneratorTarget->GetExecutableNames(
this->TargetNameOut, this->TargetNameReal, this->TargetNameImport,
this->TargetNamePDB, this->ConfigName);
this->OSXBundleGenerator =
new cmOSXBundleGenerator(target, this->ConfigName);
this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
}
cmMakefileExecutableTargetGenerator::~cmMakefileExecutableTargetGenerator()
{
delete this->OSXBundleGenerator;
}
void cmMakefileExecutableTargetGenerator::WriteRuleFiles()
{
// create the build.make file and directory, put in the common blocks
this->CreateRuleFile();
// write rules used to help build object files
this->WriteCommonCodeRules();
// write the per-target per-language flags
this->WriteTargetLanguageFlags();
// write in rules for object files and custom commands
this->WriteTargetBuildRules();
// write the link rules
this->WriteExecutableRule(false);
if (this->GeneratorTarget->NeedRelinkBeforeInstall(this->ConfigName)) {
// Write rules to link an installable version of the target.
this->WriteExecutableRule(true);
}
// Write the requires target.
this->WriteTargetRequiresRules();
// Write clean target
this->WriteTargetCleanRules();
// Write the dependency generation rule. This must be done last so
// that multiple output pair information is available.
this->WriteTargetDependRules();
// close the streams
this->CloseFileStreams();
}
void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink)
{
std::vector<std::string> commands;
// Build list of dependencies.
std::vector<std::string> depends;
this->AppendLinkDepends(depends);
// Get the name of the executable to generate.
std::string targetName;
std::string targetNameReal;
std::string targetNameImport;
std::string targetNamePDB;
this->GeneratorTarget->GetExecutableNames(targetName, targetNameReal,
targetNameImport, targetNamePDB,
this->ConfigName);
// Construct the full path version of the names.
std::string outpath = this->GeneratorTarget->GetDirectory(this->ConfigName);
if (this->GeneratorTarget->IsAppBundleOnApple()) {
this->OSXBundleGenerator->CreateAppBundle(targetName, outpath);
}
outpath += "/";
std::string outpathImp;
if (relink) {
outpath = this->Makefile->GetCurrentBinaryDirectory();
outpath += cmake::GetCMakeFilesDirectory();
outpath += "/CMakeRelink.dir";
cmSystemTools::MakeDirectory(outpath.c_str());
outpath += "/";
if (!targetNameImport.empty()) {
outpathImp = outpath;
}
} else {
cmSystemTools::MakeDirectory(outpath.c_str());
if (!targetNameImport.empty()) {
outpathImp = this->GeneratorTarget->GetDirectory(this->ConfigName, true);
cmSystemTools::MakeDirectory(outpathImp.c_str());
outpathImp += "/";
}
}
std::string compilePdbOutputPath =
this->GeneratorTarget->GetCompilePDBDirectory(this->ConfigName);
cmSystemTools::MakeDirectory(compilePdbOutputPath.c_str());
std::string pdbOutputPath =
this->GeneratorTarget->GetPDBDirectory(this->ConfigName);
cmSystemTools::MakeDirectory(pdbOutputPath.c_str());
pdbOutputPath += "/";
std::string targetFullPath = outpath + targetName;
std::string targetFullPathReal = outpath + targetNameReal;
std::string targetFullPathPDB = pdbOutputPath + targetNamePDB;
std::string targetFullPathImport = outpathImp + targetNameImport;
std::string targetOutPathPDB = this->LocalGenerator->ConvertToOutputFormat(
targetFullPathPDB, cmOutputConverter::SHELL);
// Convert to the output path to use in constructing commands.
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std::string targetOutPath = this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->ConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPath),
cmOutputConverter::SHELL);
std::string targetOutPathReal = this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->ConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal),
cmOutputConverter::SHELL);
std::string targetOutPathImport =
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this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->ConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(),
targetFullPathImport),
cmOutputConverter::SHELL);
// Get the language to use for linking this executable.
std::string linkLanguage =
this->GeneratorTarget->GetLinkerLanguage(this->ConfigName);
// Make sure we have a link language.
if (linkLanguage.empty()) {
cmSystemTools::Error("Cannot determine link language for target \"",
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this->GeneratorTarget->GetName().c_str(), "\".");
return;
}
this->NumberOfProgressActions++;
if (!this->NoRuleMessages) {
cmLocalUnixMakefileGenerator3::EchoProgress progress;
this->MakeEchoProgress(progress);
// Add the link message.
std::string buildEcho = "Linking ";
buildEcho += linkLanguage;
buildEcho += " executable ";
buildEcho += targetOutPath;
this->LocalGenerator->AppendEcho(
commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress);
}
// Build a list of compiler flags and linker flags.
std::string flags;
std::string linkFlags;
// Add flags to create an executable.
this->LocalGenerator->AddConfigVariableFlags(
linkFlags, "CMAKE_EXE_LINKER_FLAGS", this->ConfigName);
if (this->GeneratorTarget->GetPropertyAsBool("WIN32_EXECUTABLE")) {
this->LocalGenerator->AppendFlags(
linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_WIN32_EXE"));
} else {
this->LocalGenerator->AppendFlags(
linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_CONSOLE_EXE"));
}
// Add symbol export flags if necessary.
if (this->GeneratorTarget->IsExecutableWithExports()) {
std::string export_flag_var = "CMAKE_EXE_EXPORTS_";
export_flag_var += linkLanguage;
export_flag_var += "_FLAG";
this->LocalGenerator->AppendFlags(
linkFlags, this->Makefile->GetDefinition(export_flag_var));
}
if (this->GeneratorTarget->GetProperty("LINK_WHAT_YOU_USE")) {
this->LocalGenerator->AppendFlags(linkFlags, " -Wl,--no-as-needed");
}
// Add language feature flags.
this->AddFeatureFlags(flags, linkLanguage);
this->LocalGenerator->AddArchitectureFlags(flags, this->GeneratorTarget,
linkLanguage, this->ConfigName);
// Add target-specific linker flags.
this->LocalGenerator->AppendFlags(
linkFlags, this->GeneratorTarget->GetProperty("LINK_FLAGS"));
std::string linkFlagsConfig = "LINK_FLAGS_";
linkFlagsConfig += cmSystemTools::UpperCase(this->ConfigName);
this->LocalGenerator->AppendFlags(
linkFlags, this->GeneratorTarget->GetProperty(linkFlagsConfig));
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this->AddModuleDefinitionFlag(linkFlags);
// Construct a list of files associated with this executable that
// may need to be cleaned.
std::vector<std::string> exeCleanFiles;
exeCleanFiles.push_back(this->LocalGenerator->ConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPath));
#ifdef _WIN32
// There may be a manifest file for this target. Add it to the
// clean set just in case.
exeCleanFiles.push_back(this->LocalGenerator->ConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(),
(targetFullPath + ".manifest").c_str()));
#endif
if (targetNameReal != targetName) {
exeCleanFiles.push_back(this->LocalGenerator->ConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal));
}
if (!targetNameImport.empty()) {
exeCleanFiles.push_back(this->LocalGenerator->ConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(),
targetFullPathImport));
std::string implib;
if (this->GeneratorTarget->GetImplibGNUtoMS(targetFullPathImport,
implib)) {
exeCleanFiles.push_back(this->LocalGenerator->ConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), implib));
}
}
// List the PDB for cleaning only when the whole target is
// cleaned. We do not want to delete the .pdb file just before
// linking the target.
this->CleanFiles.push_back(this->LocalGenerator->ConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathPDB));
// Add the pre-build and pre-link rules building but not when relinking.
if (!relink) {
this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPreBuildCommands(),
this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPreLinkCommands(),
this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
}
// Determine whether a link script will be used.
bool useLinkScript = this->GlobalGenerator->GetUseLinkScript();
// Construct the main link rule.
std::vector<std::string> real_link_commands;
std::string linkRuleVar = "CMAKE_";
linkRuleVar += linkLanguage;
linkRuleVar += "_LINK_EXECUTABLE";
std::string linkRule = this->GetLinkRule(linkRuleVar);
std::vector<std::string> commands1;
cmSystemTools::ExpandListArgument(linkRule, real_link_commands);
if (this->GeneratorTarget->IsExecutableWithExports()) {
// If a separate rule for creating an import library is specified
// add it now.
std::string implibRuleVar = "CMAKE_";
implibRuleVar += linkLanguage;
implibRuleVar += "_CREATE_IMPORT_LIBRARY";
if (const char* rule = this->Makefile->GetDefinition(implibRuleVar)) {
cmSystemTools::ExpandListArgument(rule, real_link_commands);
}
}
bool useResponseFileForObjects =
this->CheckUseResponseFileForObjects(linkLanguage);
bool const useResponseFileForLibs =
this->CheckUseResponseFileForLibraries(linkLanguage);
// Expand the rule variables.
{
bool useWatcomQuote =
this->Makefile->IsOn(linkRuleVar + "_USE_WATCOM_QUOTE");
// Set path conversion for link script shells.
this->LocalGenerator->SetLinkScriptShell(useLinkScript);
// Collect up flags to link in needed libraries.
std::string linkLibs;
this->CreateLinkLibs(linkLibs, relink, useResponseFileForLibs, depends,
useWatcomQuote);
// Construct object file lists that may be needed to expand the
// rule.
std::string buildObjs;
this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects,
buildObjs, depends, useWatcomQuote);
// maybe create .def file from list of objects
if (this->GeneratorTarget->IsExecutableWithExports() &&
this->Makefile->IsOn("CMAKE_SUPPORT_WINDOWS_EXPORT_ALL_SYMBOLS")) {
this->GenDefFile(real_link_commands, linkFlags);
}
std::string manifests = this->GetManifests();
cmLocalGenerator::RuleVariables vars;
vars.RuleLauncher = "RULE_LAUNCH_LINK";
vars.CMTarget = this->GeneratorTarget;
vars.Language = linkLanguage.c_str();
vars.Objects = buildObjs.c_str();
std::string objectDir = this->GeneratorTarget->GetSupportDirectory();
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objectDir = this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->ConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), objectDir),
cmOutputConverter::SHELL);
vars.ObjectDir = objectDir.c_str();
cmOutputConverter::OutputFormat output = (useWatcomQuote)
? cmOutputConverter::WATCOMQUOTE
: cmOutputConverter::SHELL;
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std::string target = this->LocalGenerator->ConvertToOutputFormat(
this->LocalGenerator->ConvertToRelativePath(
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal),
output);
vars.Target = target.c_str();
vars.TargetPDB = targetOutPathPDB.c_str();
// Setup the target version.
std::string targetVersionMajor;
std::string targetVersionMinor;
{
std::ostringstream majorStream;
std::ostringstream minorStream;
int major;
int minor;
this->GeneratorTarget->GetTargetVersion(major, minor);
majorStream << major;
minorStream << minor;
targetVersionMajor = majorStream.str();
targetVersionMinor = minorStream.str();
}
vars.TargetVersionMajor = targetVersionMajor.c_str();
vars.TargetVersionMinor = targetVersionMinor.c_str();
vars.LinkLibraries = linkLibs.c_str();
vars.Flags = flags.c_str();
vars.LinkFlags = linkFlags.c_str();
vars.Manifests = manifests.c_str();
if (this->GeneratorTarget->GetProperty("LINK_WHAT_YOU_USE")) {
std::string cmakeCommand = this->LocalGenerator->ConvertToOutputFormat(
cmSystemTools::GetCMakeCommand(), cmLocalGenerator::SHELL);
cmakeCommand += " -E __run_iwyu --lwyu=";
cmakeCommand += targetOutPathReal;
real_link_commands.push_back(cmakeCommand);
}
// Expand placeholders in the commands.
this->LocalGenerator->TargetImplib = targetOutPathImport;
for (std::vector<std::string>::iterator i = real_link_commands.begin();
i != real_link_commands.end(); ++i) {
this->LocalGenerator->ExpandRuleVariables(*i, vars);
}
this->LocalGenerator->TargetImplib = "";
// Restore path conversion to normal shells.
this->LocalGenerator->SetLinkScriptShell(false);
}
// Optionally convert the build rule to use a script to avoid long
// command lines in the make shell.
if (useLinkScript) {
// Use a link script.
const char* name = (relink ? "relink.txt" : "link.txt");
this->CreateLinkScript(name, real_link_commands, commands1, depends);
} else {
// No link script. Just use the link rule directly.
commands1 = real_link_commands;
}
this->LocalGenerator->CreateCDCommand(
commands1, this->Makefile->GetCurrentBinaryDirectory(),
this->LocalGenerator->GetBinaryDirectory());
commands.insert(commands.end(), commands1.begin(), commands1.end());
commands1.clear();
// Add a rule to create necessary symlinks for the library.
if (targetOutPath != targetOutPathReal) {
std::string symlink = "$(CMAKE_COMMAND) -E cmake_symlink_executable ";
symlink += targetOutPathReal;
symlink += " ";
symlink += targetOutPath;
commands1.push_back(symlink);
this->LocalGenerator->CreateCDCommand(
commands1, this->Makefile->GetCurrentBinaryDirectory(),
this->LocalGenerator->GetBinaryDirectory());
commands.insert(commands.end(), commands1.begin(), commands1.end());
commands1.clear();
}
// Add the post-build rules when building but not when relinking.
if (!relink) {
this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPostBuildCommands(),
this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
}
// Write the build rule.
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this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, CM_NULLPTR,
targetFullPathReal, depends, commands,
false);
// The symlink name for the target should depend on the real target
// so if the target version changes it rebuilds and recreates the
// symlink.
if (targetFullPath != targetFullPathReal) {
depends.clear();
commands.clear();
depends.push_back(targetFullPathReal);
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this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, CM_NULLPTR,
targetFullPath, depends, commands,
false);
}
// Write the main driver rule to build everything in this target.
this->WriteTargetDriverRule(targetFullPath, relink);
// Clean all the possible executable names and symlinks.
this->CleanFiles.insert(this->CleanFiles.end(), exeCleanFiles.begin(),
exeCleanFiles.end());
}