CMake/Source/MFCDialog/CMakeSetup.cpp

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// CMakeSetupdialog.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "CMakeSetup.h"
#include "CMakeSetupDialog.h"
#include "CMakeCommandLineInfo.h"
#include "../cmDocumentation.h"
#include "../cmake.h"
//----------------------------------------------------------------------------
static const cmDocumentationEntry cmDocumentationName[] =
{
{0,
" CMakeSetup - CMake Windows GUI.", 0},
{0,0,0}
};
//----------------------------------------------------------------------------
static const cmDocumentationEntry cmDocumentationUsage[] =
{
{0,
" CMakeSetup [options]\n"
" CMakeSetup [options] <path-to-source>\n"
" CMakeSetup [options] <path-to-existing-build>", 0},
{0,0,0}
};
//----------------------------------------------------------------------------
static const cmDocumentationEntry cmDocumentationDescription[] =
{
{0,
"The \"CMakeSetup\" executable is the CMake Windows GUI. Project "
"configuration settings may be specified interactively. "
"Brief instructions are provided at the bottom of the "
"window when the program is running.", 0},
CMAKE_STANDARD_INTRODUCTION,
{0,0,0}
};
//----------------------------------------------------------------------------
static const cmDocumentationEntry cmDocumentationOptions[] =
{
{"-A[on|off]", "Enable/disable display of advanced cache values.",
"There are two categories of CMake cache values: non-advanced and "
"advanced. Most users will not need to change the advanced options. "
"The CMakeSetup GUI contains a checkbox to enable/disable display of "
"advanced options. This command line flag changes its default setting."},
{0,0,0}
};
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMakeSetup
BEGIN_MESSAGE_MAP(CMakeSetup, CWinApp)
//{{AFX_MSG_MAP(CMakeSetup)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP();
/////////////////////////////////////////////////////////////////////////////
// CMakeSetup construction
CMakeSetup::CMakeSetup()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMakeSetup object
CMakeSetup theApp;
/////////////////////////////////////////////////////////////////////////////
// CMakeSetup initialization
BOOL CMakeSetup::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
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#if _MFC_VER <= 0x421
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
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#endif
CMakeCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Check for documentation options. If there are no arguments skip
// the check because the GUI should be displayed instead of showing
// usage in this case.
cmDocumentation doc;
if(cmdInfo.GetArgC() > 1 &&
doc.CheckOptions(cmdInfo.GetArgC(), cmdInfo.GetArgV()))
{
// Construct and print requested documentation.
cmake hcm;
std::vector<cmDocumentationEntry> commands;
std::vector<cmDocumentationEntry> generators;
hcm.GetCommandDocumentation(commands);
hcm.GetGeneratorDocumentation(generators);
doc.SetName("CMakeSetup");
doc.SetNameSection(cmDocumentationName);
doc.SetUsageSection(cmDocumentationUsage);
doc.SetDescriptionSection(cmDocumentationDescription);
doc.SetGeneratorsSection(&generators[0]);
doc.SetOptionsSection(cmDocumentationOptions);
doc.SetCommandsSection(&commands[0]);
return (doc.PrintRequestedDocumentation(std::cout)? 0:1);
}
CMakeSetupDialog dlg(cmdInfo);
m_pMainWnd = &dlg;
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INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}