77 lines
2.8 KiB
CMake
77 lines
2.8 KiB
CMake
|
#
|
||
|
# UsewxW.cmake
|
||
|
# v1.0 2005-05-27
|
||
|
# Jerry Fath 2005
|
||
|
# Based on work by Jorgen Bodde
|
||
|
#
|
||
|
|
||
|
#
|
||
|
# wxWidgets CMake helper
|
||
|
#
|
||
|
|
||
|
# These project specific variables should be set before including this file
|
||
|
#PROJECT_NAME
|
||
|
#PROJECT_SOURCE_FILES
|
||
|
#PROJECT_SOURCE_DIR
|
||
|
#PROJECT_BINARY_DIR
|
||
|
# These variables can be set to add addition directories, libraries, and definitions
|
||
|
#PROJECT_DEFINITIONS
|
||
|
#PROJECT_INCLUDE_PATH
|
||
|
#PROJECT_LINK_DIRECTORIES
|
||
|
#PROJECT_LIBRARIES
|
||
|
|
||
|
#These WX specific variable should be set by FindwxW.cmake before including this file
|
||
|
# WXWIDGETS_LINK_DIRECTORIES = link directories, useful for rpath on Unix
|
||
|
# WXWIDGETS_LIBRARIES = all the wxWindows libraries ( and linker flags on unix )
|
||
|
# WXWIDGETS_CXX_FLAGS = compiler flags for building wxWindows
|
||
|
# WXWIDGETS_INCLUDE_DIR = all include path of wxWindows
|
||
|
# WXWIDGETS_DEFINITIONS = all flags of wxWindows
|
||
|
|
||
|
|
||
|
#
|
||
|
# The flags for the compiler are stored in WXWIDGETS_CXX_FLAGS, we will set those so that
|
||
|
# we know we will always compile wxWidgets programs properly. In case of debugging, we
|
||
|
# will add the __WXDEBUG__ and WXDEBUG flags as well. For linux, you might want LINUX
|
||
|
# to be defined.
|
||
|
#
|
||
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}${WXWIDGETS_CXX_FLAGS}")
|
||
|
|
||
|
ADD_DEFINITIONS( ${WXWIDGETS_DEFINITIONS} ${PROJECT_DEFINITIONS} )
|
||
|
|
||
|
#
|
||
|
# The include dirs
|
||
|
#
|
||
|
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}
|
||
|
${PROJECT_INCLUDE_PATH}
|
||
|
${WXWIDGETS_INCLUDE_DIR})
|
||
|
|
||
|
#
|
||
|
# This is needed to tell CMake what directories contain the libraries we need. This will
|
||
|
# allow us to just specify the lib files without prepending them with a full path to that
|
||
|
# library
|
||
|
#
|
||
|
LINK_DIRECTORIES( ${WXWIDGETS_LINK_DIRECTORIES} ${PROJECT_LINK_DIRECTORIES})
|
||
|
|
||
|
#
|
||
|
# This is our target. As you can see, we specify WIN32 for windows makefiles. In Linux and
|
||
|
# other OS'es this flag is ignored. Under windows it will make sure we generate a Win32 file with GUI.
|
||
|
#
|
||
|
ADD_EXECUTABLE(${PROJECT_NAME} WIN32 ${PROJECT_SOURCE_FILES} ${PROJECT_RC_FILE})
|
||
|
|
||
|
#
|
||
|
# Here we specify what libraries are linked to our project
|
||
|
#
|
||
|
TARGET_LINK_LIBRARIES(${PROJECT_NAME} ${WXWIDGETS_LIBRARIES} ${PROJECT_LIBRARIES})
|
||
|
|
||
|
#
|
||
|
# Log results
|
||
|
#
|
||
|
FILE( WRITE "${PROJECT_BINARY_DIR}/usewxw.log" "CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS}\n" )
|
||
|
FILE( APPEND "${PROJECT_BINARY_DIR}/usewxw.log" "Definitions: ${WXWIDGETS_DEFINITIONS} ${PROJECT_DEFINITIONS}\n" )
|
||
|
FILE( APPEND "${PROJECT_BINARY_DIR}/usewxw.log" "INCLUDE_DIRECTORIES: ${PROJECT_SOURCE_DIR} ${PROJECT_INCLUDE_PATH} ${WXWIDGETS_INCLUDE_DIR}\n" )
|
||
|
FILE( APPEND "${PROJECT_BINARY_DIR}/usewxw.log" "LINK_DIRECTORIES: ${WXWIDGETS_LINK_DIRECTORIES} ${PROJECT_LINK_DIRECTORIES}\n" )
|
||
|
FILE( APPEND "${PROJECT_BINARY_DIR}/usewxw.log" "TARGET_LINK_LIBRARIES: ${PROJECT_NAME} ${WXWIDGETS_LIBRARIES} ${PROJECT_LIBRARIES}\n" )
|
||
|
FILE( APPEND "${PROJECT_BINARY_DIR}/usewxw.log" "Sources: ${PROJECT_SOURCE_FILES}\n" )
|
||
|
|
||
|
|