CMake/Source/cmWin32ProcessExecution.h

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/*=========================================================================
Program: Insight Segmentation & Registration Toolkit
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Insight Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmWin32ProcessExecution_h
#define cmWin32ProcessExecution_h
/*
* Portable 'popen' replacement for Win32.
*
* Written by Bill Tutt <billtut@microsoft.com>. Minor tweaks
* and 2.0 integration by Fredrik Lundh <fredrik@pythonware.com>
* Return code handling by David Bolen <db3l@fitlinxx.com>.
2002-09-30 23:05:35 +04:00
*
* Modified for CMake.
*
* For more information, please check Microsoft Knowledge Base
* Articles Q190351 and Q150956.
*/
#include "cmStandardIncludes.h"
#include "windows.h"
class cmMakefile;
/** \class cmWin32ProcessExecution
* \brief A process executor for windows
*
* cmWin32ProcessExecution is a class that provides a "clean" way of
* executing processes on Windows.
*/
class cmWin32ProcessExecution
{
public:
cmWin32ProcessExecution()
{
this->SetConsoleSpawn("w9xpopen.exe");
this->Initialize();
}
/**
* Initialize the process execution datastructure. Do not call while
* running the process.
*/
void Initialize()
{
this->m_ProcessHandle = 0;
this->m_ExitValue = -1;
// Comment this out. Maybe we will need it in the future.
// file IO access to the process might be cool.
//this->m_StdIn = 0;
//this->m_StdOut = 0;
//this->m_StdErr = 0;
this->m_pStdIn = -1;
this->m_pStdOut = -1;
this->m_pStdErr = -1;
}
/**
* Start the process in the directory path. Make sure that the
* executable is either in the path or specify the full path. The
* argument verbose specifies wether or not to display output while
* it is being generated.
*/
bool StartProcess(const char*, const char* path, bool verbose);
/**
* Wait for the process to finish. If timeout is specified, it will
* break the process after timeout expires. (Timeout code is not yet
* implemented.
*/
bool Wait(int timeout);
/**
* Get the output of the process (mixed stdout and stderr) as
* std::string.
*/
const std::string GetOutput() const { return this->m_Output; }
/**
* Get the return value of the process. If the process is still
* running, the return value is -1.
*/
int GetExitValue() const { return this->m_ExitValue; }
/**
* On Windows 9x there is a bug in the process execution code which
* may result in blocking. That is why this workaround is
* used. Specify the console spawn, which should run the
* Windows9xHack code.
*/
void SetConsoleSpawn(const char* prog) { this->m_ConsoleSpawn = prog; }
static int Windows9xHack(const char* command);
private:
bool PrivateOpen(const char*, const char*, int, int);
bool PrivateClose(int timeout);
HANDLE m_ProcessHandle;
// Comment this out. Maybe we will need it in the future.
// file IO access to the process might be cool.
// FILE* m_StdIn;
// FILE* m_StdOut;
// FILE* m_StdErr;
int m_pStdIn;
int m_pStdOut;
int m_pStdErr;
int m_ExitValue;
std::string m_Output;
std::string m_ConsoleSpawn;
bool m_Verbose;
};
#endif