CMake/Modules/FindGLUT.cmake

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#
# Try to find GLUT, once done this will define:
#
# GLUT_INCLUDE_PATH = where the GLUT include directory can be found
# GLUT_LIBRARY = the name of the GLUT library to link with
#
IF (WIN32)
IF (CYGWIN)
FIND_LIBRARY(GLUT_LIBRARY glut32
${OPENGL_LIBRARY_PATH}
/usr/lib/w32api
/usr/lib
/usr/local/lib
/usr/X11R6/lib
)
ELSE (CYGWIN)
FIND_LIBRARY(GLUT_LIBRARY glut32
${OPENGL_LIBRARY_PATH}
)
ENDIF (CYGWIN)
ELSE (WIN32)
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IF (APPLE)
SET(GLUT_LIBRARY "-framework Glut" CACHE STRING "GLUT library for OSX")
ELSE (APPLE)
FIND_PATH(GLUT_INCLUDE_PATH GL/glut.h
${OPENGL_INCLUDE_PATH}
/usr/include
/usr/include/GL
/usr/local/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include
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/opt/graphics/OpenGL/contrib/libglut
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/usr/X11R6/include
)
MARK_AS_ADVANCED(
GLUT_INCLUDE_PATH
)
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FIND_LIBRARY(GLUT_LIBRARY glut
${OPENGL_LIBRARY_PATH}
/usr/lib
/usr/local/lib
/opt/graphics/OpenGL/lib
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/opt/graphics/OpenGL/contrib/libglut
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/usr/openwin/lib
/usr/X11R6/lib
)
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ENDIF (APPLE)
ENDIF (WIN32)
MARK_AS_ADVANCED(
GLUT_LIBRARY
)