CMake/Source/cmProjectCommand.cxx

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
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#include "cmProjectCommand.h"
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// cmProjectCommand
bool cmProjectCommand
::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
{
if(args.size() < 1 )
{
this->SetError("PROJECT called with incorrect number of arguments");
return false;
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}
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this->Makefile->SetProjectName(args[0].c_str());
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std::string bindir = args[0];
bindir += "_BINARY_DIR";
std::string srcdir = args[0];
srcdir += "_SOURCE_DIR";
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this->Makefile->AddCacheDefinition
(bindir.c_str(),
this->Makefile->GetCurrentOutputDirectory(),
"Value Computed by CMake", cmCacheManager::STATIC);
this->Makefile->AddCacheDefinition
(srcdir.c_str(),
this->Makefile->GetCurrentDirectory(),
"Value Computed by CMake", cmCacheManager::STATIC);
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bindir = "PROJECT_BINARY_DIR";
srcdir = "PROJECT_SOURCE_DIR";
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this->Makefile->AddDefinition(bindir.c_str(),
this->Makefile->GetCurrentOutputDirectory());
this->Makefile->AddDefinition(srcdir.c_str(),
this->Makefile->GetCurrentDirectory());
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this->Makefile->AddDefinition("PROJECT_NAME", args[0].c_str());
// Set the CMAKE_PROJECT_NAME variable to be the highest-level
// project name in the tree. If there are two project commands
// in the same CMakeLists.txt file, and it is the top level
// CMakeLists.txt file, then go with the last one, so that
// CMAKE_PROJECT_NAME will match PROJECT_NAME, and cmake --build
// will work.
if(!this->Makefile->GetDefinition("CMAKE_PROJECT_NAME")
|| (this->Makefile->GetLocalGenerator()->GetParent() == 0) )
{
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this->Makefile->AddDefinition("CMAKE_PROJECT_NAME", args[0].c_str());
this->Makefile->AddCacheDefinition
("CMAKE_PROJECT_NAME",
args[0].c_str(),
"Value Computed by CMake", cmCacheManager::STATIC);
}
std::vector<std::string> languages;
if(args.size() > 1)
{
for(size_t i =1; i < args.size(); ++i)
{
languages.push_back(args[i]);
}
}
else
{
// if no language is specified do c and c++
languages.push_back("C");
languages.push_back("CXX");
}
this->Makefile->EnableLanguage(languages, false);
return true;
}