2016-08-30 08:32:24 +03:00
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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef UV_WIN_INTERNAL_H_
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#define UV_WIN_INTERNAL_H_
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2016-08-17 17:16:57 +03:00
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#if defined(_MSC_VER)
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# pragma warning(push,1)
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#endif
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2016-08-30 08:32:24 +03:00
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#include "uv.h"
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#include "../uv-common.h"
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#include "tree.h"
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#include "winapi.h"
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#include "winsock.h"
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#ifdef _MSC_VER
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# define INLINE __inline
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# define UV_THREAD_LOCAL __declspec( thread )
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#else
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# define INLINE inline
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# define UV_THREAD_LOCAL __thread
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#endif
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#ifdef _DEBUG
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extern UV_THREAD_LOCAL int uv__crt_assert_enabled;
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#define UV_BEGIN_DISABLE_CRT_ASSERT() \
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{ \
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int uv__saved_crt_assert_enabled = uv__crt_assert_enabled; \
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uv__crt_assert_enabled = FALSE;
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#define UV_END_DISABLE_CRT_ASSERT() \
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uv__crt_assert_enabled = uv__saved_crt_assert_enabled; \
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}
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#else
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#define UV_BEGIN_DISABLE_CRT_ASSERT()
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#define UV_END_DISABLE_CRT_ASSERT()
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#endif
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/*
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* Handles
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* (also see handle-inl.h)
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*/
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/* Used by all handles. */
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#define UV_HANDLE_CLOSED 0x00000002
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#define UV_HANDLE_ENDGAME_QUEUED 0x00000008
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/* uv-common.h: #define UV__HANDLE_CLOSING 0x00000001 */
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/* uv-common.h: #define UV__HANDLE_ACTIVE 0x00000040 */
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/* uv-common.h: #define UV__HANDLE_REF 0x00000020 */
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/* uv-common.h: #define UV_HANDLE_INTERNAL 0x00000080 */
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/* Used by streams and UDP handles. */
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#define UV_HANDLE_READING 0x00000100
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#define UV_HANDLE_BOUND 0x00000200
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#define UV_HANDLE_LISTENING 0x00000800
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#define UV_HANDLE_CONNECTION 0x00001000
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#define UV_HANDLE_READABLE 0x00008000
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#define UV_HANDLE_WRITABLE 0x00010000
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#define UV_HANDLE_READ_PENDING 0x00020000
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#define UV_HANDLE_SYNC_BYPASS_IOCP 0x00040000
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#define UV_HANDLE_ZERO_READ 0x00080000
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#define UV_HANDLE_EMULATE_IOCP 0x00100000
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#define UV_HANDLE_BLOCKING_WRITES 0x00200000
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#define UV_HANDLE_CANCELLATION_PENDING 0x00400000
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/* Used by uv_tcp_t and uv_udp_t handles */
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#define UV_HANDLE_IPV6 0x01000000
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/* Only used by uv_tcp_t handles. */
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#define UV_HANDLE_TCP_NODELAY 0x02000000
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#define UV_HANDLE_TCP_KEEPALIVE 0x04000000
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#define UV_HANDLE_TCP_SINGLE_ACCEPT 0x08000000
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#define UV_HANDLE_TCP_ACCEPT_STATE_CHANGING 0x10000000
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#define UV_HANDLE_TCP_SOCKET_CLOSED 0x20000000
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#define UV_HANDLE_SHARED_TCP_SOCKET 0x40000000
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/* Only used by uv_pipe_t handles. */
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#define UV_HANDLE_NON_OVERLAPPED_PIPE 0x01000000
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#define UV_HANDLE_PIPESERVER 0x02000000
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#define UV_HANDLE_PIPE_READ_CANCELABLE 0x04000000
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/* Only used by uv_tty_t handles. */
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#define UV_HANDLE_TTY_READABLE 0x01000000
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#define UV_HANDLE_TTY_RAW 0x02000000
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#define UV_HANDLE_TTY_SAVED_POSITION 0x04000000
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#define UV_HANDLE_TTY_SAVED_ATTRIBUTES 0x08000000
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/* Only used by uv_poll_t handles. */
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#define UV_HANDLE_POLL_SLOW 0x02000000
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/*
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* Requests: see req-inl.h
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*/
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/*
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* Streams: see stream-inl.h
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*/
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/*
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* TCP
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*/
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typedef struct {
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WSAPROTOCOL_INFOW socket_info;
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int delayed_error;
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} uv__ipc_socket_info_ex;
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int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb);
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int uv_tcp_accept(uv_tcp_t* server, uv_tcp_t* client);
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int uv_tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb,
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uv_read_cb read_cb);
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int uv_tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle,
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const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
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int uv__tcp_try_write(uv_tcp_t* handle, const uv_buf_t bufs[],
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unsigned int nbufs);
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void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req);
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void uv_process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle,
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uv_write_t* req);
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void uv_process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle,
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uv_req_t* req);
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void uv_process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle,
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uv_connect_t* req);
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void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp);
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void uv_tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle);
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int uv_tcp_import(uv_tcp_t* tcp, uv__ipc_socket_info_ex* socket_info_ex,
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int tcp_connection);
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int uv_tcp_duplicate_socket(uv_tcp_t* handle, int pid,
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LPWSAPROTOCOL_INFOW protocol_info);
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/*
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* UDP
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*/
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void uv_process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req);
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void uv_process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle,
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uv_udp_send_t* req);
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void uv_udp_close(uv_loop_t* loop, uv_udp_t* handle);
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void uv_udp_endgame(uv_loop_t* loop, uv_udp_t* handle);
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/*
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* Pipes
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*/
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int uv_stdio_pipe_server(uv_loop_t* loop, uv_pipe_t* handle, DWORD access,
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char* name, size_t nameSize);
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int uv_pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb);
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int uv_pipe_accept(uv_pipe_t* server, uv_stream_t* client);
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int uv_pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb,
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uv_read_cb read_cb);
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int uv_pipe_write(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle,
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const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
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int uv_pipe_write2(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle,
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const uv_buf_t bufs[], unsigned int nbufs, uv_stream_t* send_handle,
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uv_write_cb cb);
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void uv__pipe_pause_read(uv_pipe_t* handle);
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void uv__pipe_unpause_read(uv_pipe_t* handle);
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void uv__pipe_stop_read(uv_pipe_t* handle);
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void uv_process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle,
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uv_req_t* req);
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void uv_process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle,
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uv_write_t* req);
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void uv_process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle,
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uv_req_t* raw_req);
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void uv_process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle,
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uv_connect_t* req);
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void uv_process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle,
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uv_shutdown_t* req);
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void uv_pipe_close(uv_loop_t* loop, uv_pipe_t* handle);
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void uv_pipe_cleanup(uv_loop_t* loop, uv_pipe_t* handle);
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void uv_pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle);
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/*
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* TTY
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*/
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void uv_console_init();
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int uv_tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb,
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uv_read_cb read_cb);
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int uv_tty_read_stop(uv_tty_t* handle);
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int uv_tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle,
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const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
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int uv__tty_try_write(uv_tty_t* handle, const uv_buf_t bufs[],
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unsigned int nbufs);
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void uv_tty_close(uv_tty_t* handle);
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void uv_process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle,
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uv_req_t* req);
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void uv_process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle,
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uv_write_t* req);
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/* TODO: remove me */
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void uv_process_tty_accept_req(uv_loop_t* loop, uv_tty_t* handle,
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uv_req_t* raw_req);
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/* TODO: remove me */
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void uv_process_tty_connect_req(uv_loop_t* loop, uv_tty_t* handle,
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uv_connect_t* req);
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void uv_tty_endgame(uv_loop_t* loop, uv_tty_t* handle);
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/*
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* Poll watchers
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*/
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void uv_process_poll_req(uv_loop_t* loop, uv_poll_t* handle,
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uv_req_t* req);
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int uv_poll_close(uv_loop_t* loop, uv_poll_t* handle);
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void uv_poll_endgame(uv_loop_t* loop, uv_poll_t* handle);
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/*
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* Timers
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*/
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void uv_timer_endgame(uv_loop_t* loop, uv_timer_t* handle);
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DWORD uv__next_timeout(const uv_loop_t* loop);
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void uv_process_timers(uv_loop_t* loop);
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/*
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* Loop watchers
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*/
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void uv_loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle);
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void uv_prepare_invoke(uv_loop_t* loop);
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void uv_check_invoke(uv_loop_t* loop);
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void uv_idle_invoke(uv_loop_t* loop);
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void uv__once_init();
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/*
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* Async watcher
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*/
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void uv_async_close(uv_loop_t* loop, uv_async_t* handle);
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void uv_async_endgame(uv_loop_t* loop, uv_async_t* handle);
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void uv_process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle,
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uv_req_t* req);
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/*
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* Signal watcher
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*/
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void uv_signals_init();
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int uv__signal_dispatch(int signum);
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void uv_signal_close(uv_loop_t* loop, uv_signal_t* handle);
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void uv_signal_endgame(uv_loop_t* loop, uv_signal_t* handle);
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void uv_process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
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uv_req_t* req);
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/*
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* Spawn
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*/
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void uv_process_proc_exit(uv_loop_t* loop, uv_process_t* handle);
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void uv_process_close(uv_loop_t* loop, uv_process_t* handle);
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void uv_process_endgame(uv_loop_t* loop, uv_process_t* handle);
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/*
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* Error
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*/
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int uv_translate_sys_error(int sys_errno);
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/*
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* FS
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*/
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void uv_fs_init();
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/*
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* FS Event
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*/
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void uv_process_fs_event_req(uv_loop_t* loop, uv_req_t* req,
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uv_fs_event_t* handle);
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void uv_fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle);
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void uv_fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle);
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/*
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* Stat poller.
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*/
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void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle);
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/*
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* Utilities.
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*/
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void uv__util_init();
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uint64_t uv__hrtime(double scale);
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int uv_parent_pid();
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int uv_current_pid();
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__declspec(noreturn) void uv_fatal_error(const int errorno, const char* syscall);
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int uv__getpwuid_r(uv_passwd_t* pwd);
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int uv__convert_utf16_to_utf8(const WCHAR* utf16, int utf16len, char** utf8);
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/*
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* Process stdio handles.
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*/
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int uv__stdio_create(uv_loop_t* loop,
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const uv_process_options_t* options,
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BYTE** buffer_ptr);
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void uv__stdio_destroy(BYTE* buffer);
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void uv__stdio_noinherit(BYTE* buffer);
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int uv__stdio_verify(BYTE* buffer, WORD size);
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WORD uv__stdio_size(BYTE* buffer);
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HANDLE uv__stdio_handle(BYTE* buffer, int fd);
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/*
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* Winapi and ntapi utility functions
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*/
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void uv_winapi_init();
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/*
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* Winsock utility functions
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*/
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void uv_winsock_init();
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int uv_ntstatus_to_winsock_error(NTSTATUS status);
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BOOL uv_get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target);
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BOOL uv_get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target);
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int WSAAPI uv_wsarecv_workaround(SOCKET socket, WSABUF* buffers,
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DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped,
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LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
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int WSAAPI uv_wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers,
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DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr,
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int* addr_len, WSAOVERLAPPED *overlapped,
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LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
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int WSAAPI uv_msafd_poll(SOCKET socket, AFD_POLL_INFO* info_in,
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AFD_POLL_INFO* info_out, OVERLAPPED* overlapped);
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/* Whether there are any non-IFS LSPs stacked on TCP */
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extern int uv_tcp_non_ifs_lsp_ipv4;
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extern int uv_tcp_non_ifs_lsp_ipv6;
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/* Ip address used to bind to any port at any interface */
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extern struct sockaddr_in uv_addr_ip4_any_;
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extern struct sockaddr_in6 uv_addr_ip6_any_;
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/*
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* Wake all loops with fake message
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*/
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void uv__wake_all_loops();
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/*
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* Init system wake-up detection
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*/
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void uv__init_detect_system_wakeup();
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#endif /* UV_WIN_INTERNAL_H_ */
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