CMake/Source/FLTKDialog/CMakeSetupGUIImplementation...

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#include "CMakeSetupGUIImplementation.h"
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#include "Fl/fl_file_chooser.H"
#include "Fl/filename.H"
#include "Fl/fl_ask.H"
#include "cstring"
#include "../cmCacheManager.h"
#include "../cmMakefile.h"
#include <iostream>
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#include "FLTKPropertyList.h"
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#include "Fl/fl_draw.H"
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#include "../cmake.h"
/**
* Constructor
*/
CMakeSetupGUIImplementation
::CMakeSetupGUIImplementation()
{
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m_BuildPathChanged = false;
}
/**
* Destructor
*/
CMakeSetupGUIImplementation
::~CMakeSetupGUIImplementation()
{
}
/**
* Show the graphic interface
*/
void
CMakeSetupGUIImplementation
::Show( void )
{
dialogWindow->show();
}
/**
* Hide the graphic interface
*/
void
CMakeSetupGUIImplementation
::Close( void )
{
dialogWindow->hide();
}
/**
* Browse for the path to the sources
*/
void
CMakeSetupGUIImplementation
::BrowseForSourcePath( void )
{
const char * path =
fl_file_chooser(
"Path to Sources",
"",
sourcePathTextInput->value() );
if( !path )
{
return;
}
SetSourcePath( path );
}
/**
* Browse for the path to the binaries
*/
void
CMakeSetupGUIImplementation
::BrowseForBinaryPath( void )
{
const char * path =
fl_file_chooser(
"Path to Binaries",
"",
binaryPathTextInput->value() );
if( !path )
{
return;
}
SetBinaryPath( path );
}
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/**
* Set path to executable. Used to get the path to CMake
*/
void
CMakeSetupGUIImplementation
::SetPathToExecutable( const char * path )
{
m_PathToExecutable = path;
char expandedPath[1024];
filename_expand( expandedPath, path );
char absolutePath[1024];
filename_absolute( absolutePath, expandedPath );
char * p = absolutePath + strlen( absolutePath );
while( *p != '/' && *p != '\\' )
{
p--;
}
p--;
while( *p != '/' && *p != '\\' )
{
p--;
}
*p = '\0';
std::cout << "absolutePath = " << absolutePath << std::endl;
m_PathToExecutable = absolutePath;
#if defined(_WIN32)
m_PathToExecutable += "/CMake.exe";
#else
m_PathToExecutable += "/cmake";
#endif
std::cout << "Path to CMake executable = " << m_PathToExecutable << std::endl;
}
/**
* Set the source path
*/
bool
CMakeSetupGUIImplementation
::SetSourcePath( const char * path )
{
if( !path || strlen(path)==0 )
{
fl_alert("Please select the path to the sources");
return false;
}
std::string expandedAbsolutePath = ExpandPathAndMakeItAbsolute( path );
sourcePathTextInput->value( expandedAbsolutePath.c_str() );
if( VerifySourcePath( expandedAbsolutePath ) )
{
m_WhereSource = expandedAbsolutePath;
return true;
}
return false;
}
/**
* Expand environment variables in the path and make it absolute
*/
std::string
CMakeSetupGUIImplementation
::ExpandPathAndMakeItAbsolute( const std::string & inputPath ) const
{
char expandedPath[3000];
filename_expand( expandedPath, inputPath.c_str() );
char absolutePath[3000];
filename_absolute( absolutePath, expandedPath );
std::string expandedAbsolutePath = absolutePath;
return expandedAbsolutePath;
}
/**
* Set the binary path
*/
bool
CMakeSetupGUIImplementation
::SetBinaryPath( const char * path )
{
if( !path || strlen(path)==0 )
{
fl_alert("Please select the path to the binaries");
return false;
}
std::string expandedAbsolutePath = ExpandPathAndMakeItAbsolute( path );
binaryPathTextInput->value( expandedAbsolutePath.c_str() );
if( !VerifyBinaryPath( expandedAbsolutePath.c_str() ) )
{
return false;
}
if( m_WhereBuild != expandedAbsolutePath )
{
m_BuildPathChanged = true;
m_WhereBuild = expandedAbsolutePath;
}
LoadCacheFromDiskToGUI();
return true;
}
/**
* Verify the path to binaries
*/
bool
CMakeSetupGUIImplementation
::VerifyBinaryPath( const std::string & path ) const
{
bool pathIsOK = false;
if( filename_isdir( path.c_str() ) )
{
pathIsOK = true;
}
else
{
int userWantsToCreateDirectory =
fl_ask("The directory \n %s \n Doesn't exist. Do you want to create it ?",
path.c_str() );
if( userWantsToCreateDirectory )
{
std::string command = "mkdir ";
command += path;
system( command.c_str() );
pathIsOK = true;
}
else
{
pathIsOK = false;
}
}
return pathIsOK;
}
/**
* Verify the path to sources
*/
bool
CMakeSetupGUIImplementation
::VerifySourcePath( const std::string & path ) const
{
if( !filename_isdir( path.c_str() ) )
{
fl_alert("The Source directory \n %s \n Doesn't exist or is not a directory", path.c_str() );
return false;
}
return true;
}
/**
* Build the project files
*/
void
CMakeSetupGUIImplementation
::BuildProjectFiles( void )
{
// Take and verify the source path from the GUI
if( !SetSourcePath( sourcePathTextInput->value() ) )
{
return;
}
// Take and verify the binary path from the GUI
if( !SetBinaryPath( binaryPathTextInput->value() ) )
{
return;
}
SaveCacheFromGUI();
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// set the wait cursor
fl_cursor(FL_CURSOR_WAIT,FL_BLACK,FL_WHITE);
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// get all the info from the dialog
// this->UpdateData();
if(!m_BuildPathChanged)
{
// if the build path has not changed save the
// current GUI values to the cache
this->SaveCacheFromGUI();
}
// Make sure we are working from the cache on disk
this->LoadCacheFromDiskToGUI();
// create a cmake object
cmake make;
// create the arguments for the cmake object
std::vector<std::string> args;
args.push_back( m_PathToExecutable.c_str() );
std::string arg;
arg = "-H";
arg += m_WhereSource;
args.push_back(arg);
arg = "-B";
arg += m_WhereBuild;
args.push_back(arg);
// run the generate process
if(make.Generate(args) != 0)
{
cmSystemTools::Error(
"Error in generation process, project files may be invalid");
}
// update the GUI with any new values in the caused by the
// generation process
this->LoadCacheFromDiskToGUI();
// path is up-to-date now
m_BuildPathChanged = false;
// put the cursor back
fl_cursor(FL_CURSOR_DEFAULT,FL_BLACK,FL_WHITE);
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fl_message("Done !");
}
/**
* Load Cache from disk to GUI
*/
void
CMakeSetupGUIImplementation
::LoadCacheFromDiskToGUI( void )
{
if( m_WhereBuild != "" )
{
cmCacheManager::GetInstance()->LoadCache( m_WhereBuild.c_str() );
this->FillCacheGUIFromCacheManager();
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}
}
/**
* Save Cache from disk to GUI
*/
void
CMakeSetupGUIImplementation
::SaveCacheFromGUI( void )
{
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this->FillCacheManagerFromCacheGUI();
if( m_WhereBuild != "" )
{
cmCacheManager::GetInstance()->SaveCache(
m_WhereBuild.c_str() );
}
}
/**
* Fill Cache GUI from cache manager
*/
void
CMakeSetupGUIImplementation
::FillCacheGUIFromCacheManager( void )
{
// Prepare to add rows to the scroll
propertyListPack->begin();
const cmCacheManager::CacheEntryMap &cache =
cmCacheManager::GetInstance()->GetCacheMap();
for(cmCacheManager::CacheEntryMap::const_iterator i = cache.begin();
i != cache.end(); ++i)
{
const char* key = i->first.c_str();
const cmCacheManager::CacheEntry& value = i->second;
switch(value.m_Type )
{
case cmCacheManager::BOOL:
if(cmCacheManager::GetInstance()->IsOn(key))
{
m_CacheEntriesList.AddProperty(key,
"ON",
value.m_HelpString.c_str(),
fltk::PropertyList::CHECKBOX,"");
}
else
{
m_CacheEntriesList.AddProperty(key,
"OFF",
value.m_HelpString.c_str(),
fltk::PropertyList::CHECKBOX,"");
}
break;
case cmCacheManager::PATH:
m_CacheEntriesList.AddProperty(key,
value.m_Value.c_str(),
value.m_HelpString.c_str(),
fltk::PropertyList::PATH,"");
break;
case cmCacheManager::FILEPATH:
m_CacheEntriesList.AddProperty(key,
value.m_Value.c_str(),
value.m_HelpString.c_str(),
fltk::PropertyList::FILE,"");
break;
case cmCacheManager::STRING:
m_CacheEntriesList.AddProperty(key,
value.m_Value.c_str(),
value.m_HelpString.c_str(),
fltk::PropertyList::EDIT,"");
break;
case cmCacheManager::INTERNAL:
break;
}
}
propertyListPack->end();
propertyListPack->init_sizes();
cacheValuesScroll->position( 0, 0 );
this->UpdateData(false);
}
/**
* UpdateData
*/
void
CMakeSetupGUIImplementation
::UpdateData( bool option )
{
dialogWindow->redraw();
Fl::check();
}
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/**
* Fill cache manager from Cache GUI
*/
void
CMakeSetupGUIImplementation
::FillCacheManagerFromCacheGUI( void )
{
cmCacheManager::GetInstance()->GetCacheMap();
std::set<fltk::PropertyItem*> items = m_CacheEntriesList.GetItems();
for(std::set<fltk::PropertyItem*>::iterator i = items.begin();
i != items.end(); ++i)
{
fltk::PropertyItem* item = *i;
cmCacheManager::CacheEntry *entry =
cmCacheManager::GetInstance()->GetCacheEntry(
(const char*)item->m_propName.c_str() );
if (entry)
{
entry->m_Value = item->m_curValue;
}
}
}