CMake/Source/cmGlobalVisualStudio10Gener...

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "windows.h" // this must be first to define GetCurrentDirectory
#include "cmGlobalVisualStudio10Generator.h"
#include "cmLocalVisualStudio10Generator.h"
#include "cmMakefile.h"
#include "cmSourceFile.h"
#include "cmVisualStudioSlnData.h"
#include "cmVisualStudioSlnParser.h"
#include "cmake.h"
static const char vs10Win32generatorName[] = "Visual Studio 10";
static const char vs10Win64generatorName[] = "Visual Studio 10 Win64";
static const char vs10IA64generatorName[] = "Visual Studio 10 IA64";
class cmGlobalVisualStudio10Generator::Factory
: public cmGlobalGeneratorFactory
{
public:
virtual cmGlobalGenerator* CreateGlobalGenerator(const char* name) const {
if(!strcmp(name, vs10Win32generatorName))
{
return new cmGlobalVisualStudio10Generator(
vs10Win32generatorName, NULL, NULL);
}
if(!strcmp(name, vs10Win64generatorName))
{
return new cmGlobalVisualStudio10Generator(
vs10Win64generatorName, "x64", "CMAKE_FORCE_WIN64");
}
if(!strcmp(name, vs10IA64generatorName))
{
return new cmGlobalVisualStudio10Generator(
vs10IA64generatorName, "Itanium", "CMAKE_FORCE_IA64");
}
return 0;
}
virtual void GetDocumentation(cmDocumentationEntry& entry) const {
entry.Name = "Visual Studio 10";
entry.Brief = "Generates Visual Studio 10 project files.";
entry.Full =
"It is possible to append a space followed by the platform name "
"to create project files for a specific target platform. E.g. "
"\"Visual Studio 10 Win64\" will create project files for "
"the x64 processor; \"Visual Studio 10 IA64\" for Itanium.";
}
virtual void GetGenerators(std::vector<std::string>& names) const {
names.push_back(vs10Win32generatorName);
names.push_back(vs10Win64generatorName);
names.push_back(vs10IA64generatorName); }
};
//----------------------------------------------------------------------------
cmGlobalGeneratorFactory* cmGlobalVisualStudio10Generator::NewFactory()
{
return new Factory;
}
//----------------------------------------------------------------------------
cmGlobalVisualStudio10Generator::cmGlobalVisualStudio10Generator(
const char* name, const char* architectureId,
const char* additionalPlatformDefinition)
: cmGlobalVisualStudio8Generator(name, architectureId,
additionalPlatformDefinition)
{
this->FindMakeProgramFile = "CMakeVS10FindMake.cmake";
std::string vc10Express;
this->ExpressEdition = cmSystemTools::ReadRegistryValue(
"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\10.0\\Setup\\VC;"
"ProductDir", vc10Express, cmSystemTools::KeyWOW64_32);
}
//----------------------------------------------------------------------------
bool
cmGlobalVisualStudio10Generator::SetGeneratorToolset(std::string const& ts)
{
this->PlatformToolset = ts;
return true;
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator::AddPlatformDefinitions(cmMakefile* mf)
{
cmGlobalVisualStudio8Generator::AddPlatformDefinitions(mf);
if(!this->PlatformToolset.empty())
{
mf->AddDefinition("CMAKE_VS_PLATFORM_TOOLSET",
this->PlatformToolset.c_str());
}
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator::WriteSLNHeader(std::ostream& fout)
{
fout << "Microsoft Visual Studio Solution File, Format Version 11.00\n";
if (this->ExpressEdition)
{
fout << "# Visual C++ Express 2010\n";
}
else
{
fout << "# Visual Studio 2010\n";
}
}
///! Create a local generator appropriate to this Global Generator
cmLocalGenerator *cmGlobalVisualStudio10Generator::CreateLocalGenerator()
{
cmLocalVisualStudio10Generator* lg =
new cmLocalVisualStudio10Generator(cmLocalVisualStudioGenerator::VS10);
lg->SetPlatformName(this->GetPlatformName());
lg->SetGlobalGenerator(this);
return lg;
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator::Generate()
{
this->LongestSource = LongestSourcePath();
this->cmGlobalVisualStudio8Generator::Generate();
if(this->LongestSource.Length > 0)
{
cmMakefile* mf = this->LongestSource.Target->GetMakefile();
cmOStringStream e;
e <<
"The binary and/or source directory paths may be too long to generate "
"Visual Studio 10 files for this project. "
"Consider choosing shorter directory names to build this project with "
"Visual Studio 10. "
"A more detailed explanation follows."
"\n"
"There is a bug in the VS 10 IDE that renders property dialog fields "
"blank for files referenced by full path in the project file. "
"However, CMake must reference at least one file by full path:\n"
" " << this->LongestSource.SourceFile->GetFullPath() << "\n"
"This is because some Visual Studio tools would append the relative "
"path to the end of the referencing directory path, as in:\n"
" " << mf->GetCurrentOutputDirectory() << "/"
<< this->LongestSource.SourceRel << "\n"
"and then incorrectly complain that the file does not exist because "
"the path length is too long for some internal buffer or API. "
"To avoid this problem CMake must use a full path for this file "
"which then triggers the VS 10 property dialog bug.";
mf->IssueMessage(cmake::WARNING, e.str().c_str());
}
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator
::EnableLanguage(std::vector<std::string>const & lang,
cmMakefile *mf, bool optional)
{
if(this->ArchitectureId == "Itanium" || this->ArchitectureId == "x64")
{
if(this->IsExpressEdition() && !this->Find64BitTools(mf))
{
return;
}
}
cmGlobalVisualStudio8Generator::EnableLanguage(lang, mf, optional);
}
//----------------------------------------------------------------------------
const char* cmGlobalVisualStudio10Generator::GetPlatformToolset()
{
if(!this->PlatformToolset.empty())
{
return this->PlatformToolset.c_str();
}
return 0;
}
//----------------------------------------------------------------------------
std::string cmGlobalVisualStudio10Generator::GetUserMacrosDirectory()
{
std::string base;
std::string path;
// base begins with the VisualStudioProjectsLocation reg value...
if (cmSystemTools::ReadRegistryValue(
"HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\10.0;"
"VisualStudioProjectsLocation",
base))
{
cmSystemTools::ConvertToUnixSlashes(base);
// 9.0 macros folder:
path = base + "/VSMacros80";
// *NOT* a typo; right now in Visual Studio 2008 beta the macros
// folder is VSMacros80... They may change it to 90 before final
// release of 2008 or they may not... we'll have to keep our eyes
// on it
}
// path is (correctly) still empty if we did not read the base value from
// the Registry value
return path;
}
//----------------------------------------------------------------------------
std::string cmGlobalVisualStudio10Generator::GetUserMacrosRegKeyBase()
{
return "Software\\Microsoft\\VisualStudio\\10.0\\vsmacros";
}
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std::string cmGlobalVisualStudio10Generator
::GenerateBuildCommand(const char* makeProgram,
const char *projectName, const char *projectDir,
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const char* additionalOptions, const char *targetName,
const char* config, bool ignoreErrors, bool fast)
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{
// now build the test
std::string makeCommand
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= cmSystemTools::ConvertToOutputPath(makeProgram);
std::string lowerCaseCommand = makeCommand;
cmSystemTools::LowerCase(lowerCaseCommand);
// If makeProgram is devenv, parent class knows how to generate command:
if (lowerCaseCommand.find("devenv") != std::string::npos ||
lowerCaseCommand.find("VCExpress") != std::string::npos)
{
return cmGlobalVisualStudio7Generator::GenerateBuildCommand(makeProgram,
projectName, projectDir, additionalOptions, targetName, config,
ignoreErrors, fast);
}
// Otherwise, assume MSBuild command line, and construct accordingly.
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// if there are spaces in the makeCommand, assume a full path
// and convert it to a path with no spaces in it as the
// RunSingleCommand does not like spaces
if(makeCommand.find(' ') != std::string::npos)
{
cmSystemTools::GetShortPath(makeCommand.c_str(), makeCommand);
}
// msbuild.exe CxxOnly.sln /t:Build /p:Configuration=Debug /target:ALL_BUILD
if(!targetName || strlen(targetName) == 0)
{
targetName = "ALL_BUILD";
}
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bool clean = false;
if ( targetName && strcmp(targetName, "clean") == 0 )
{
clean = true;
makeCommand += " ";
makeCommand += projectName;
makeCommand += ".sln ";
makeCommand += "/t:Clean ";
}
else
{
std::string targetProject(targetName);
targetProject += ".vcxproj";
if (targetProject.find('/') == std::string::npos)
{
// it might be in a subdir
cmVisualStudioSlnParser parser;
cmSlnData slnData;
std::string slnFile;
if (projectDir && *projectDir)
{
slnFile = projectDir;
slnFile += '/';
slnFile += projectName;
}
else
{
slnFile = projectName;
}
if (parser.ParseFile(slnFile + ".sln", slnData,
cmVisualStudioSlnParser::DataGroupProjects))
{
if (cmSlnProjectEntry const* proj =
slnData.GetProjectByName(targetName))
{
targetProject = proj->GetRelativePath();
cmSystemTools::ConvertToUnixSlashes(targetProject);
}
}
}
makeCommand += " ";
makeCommand += targetProject;
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makeCommand += " ";
}
makeCommand += "/p:Configuration=";
if(config && strlen(config))
{
makeCommand += config;
}
else
{
makeCommand += "Debug";
}
makeCommand += " /p:VisualStudioVersion=";
makeCommand += this->GetIDEVersion();
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if ( additionalOptions )
{
makeCommand += " ";
makeCommand += additionalOptions;
}
return makeCommand;
}
//----------------------------------------------------------------------------
bool cmGlobalVisualStudio10Generator::Find64BitTools(cmMakefile* mf)
{
if(!this->PlatformToolset.empty())
{
return true;
}
// This edition does not come with 64-bit tools. Look for them.
//
// TODO: Detect available tools? x64\v100 exists but does not work?
// KHLM\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\4.0;VCTargetsPath
// c:/Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/Platforms/
// {Itanium,Win32,x64}/PlatformToolsets/{v100,v90,Windows7.1SDK}
std::string winSDK_7_1;
if(cmSystemTools::ReadRegistryValue(
"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\"
"Windows\\v7.1;InstallationFolder", winSDK_7_1))
{
cmOStringStream m;
m << "Found Windows SDK v7.1: " << winSDK_7_1;
mf->DisplayStatus(m.str().c_str(), -1);
this->PlatformToolset = "Windows7.1SDK";
return true;
}
else
{
cmOStringStream e;
e << "Cannot enable 64-bit tools with Visual Studio 2010 Express.\n"
<< "Install the Microsoft Windows SDK v7.1 to get 64-bit tools:\n"
<< " http://msdn.microsoft.com/en-us/windows/bb980924.aspx";
mf->IssueMessage(cmake::FATAL_ERROR, e.str().c_str());
cmSystemTools::SetFatalErrorOccured();
return false;
}
}
//----------------------------------------------------------------------------
std::string
cmGlobalVisualStudio10Generator
::GenerateRuleFile(std::string const& output) const
{
// The VS 10 generator needs to create the .rule files on disk.
// Hide them away under the CMakeFiles directory.
std::string ruleDir = this->GetCMakeInstance()->GetHomeOutputDirectory();
ruleDir += cmake::GetCMakeFilesDirectory();
ruleDir += "/";
ruleDir += cmSystemTools::ComputeStringMD5(
cmSystemTools::GetFilenamePath(output).c_str());
std::string ruleFile = ruleDir + "/";
ruleFile += cmSystemTools::GetFilenameName(output);
ruleFile += ".rule";
return ruleFile;
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator::PathTooLong(
cmTarget* target, cmSourceFile* sf, std::string const& sfRel)
{
size_t len = (strlen(target->GetMakefile()->GetCurrentOutputDirectory()) +
1 + sfRel.length());
if(len > this->LongestSource.Length)
{
this->LongestSource.Length = len;
this->LongestSource.Target = target;
this->LongestSource.SourceFile = sf;
this->LongestSource.SourceRel = sfRel;
}
}
//----------------------------------------------------------------------------
bool cmGlobalVisualStudio10Generator::UseFolderProperty()
{
return IsExpressEdition() ? false : cmGlobalGenerator::UseFolderProperty();
}