CMake/Source/cmCustomCommandGenerator.h

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2010 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmCustomCommandGenerator_h
#define cmCustomCommandGenerator_h
#include "cmStandardIncludes.h"
class cmCustomCommand;
class cmLocalGenerator;
class cmGeneratorExpression;
class cmCustomCommandGenerator
{
cmCustomCommand const& CC;
std::string Config;
cmLocalGenerator* LG;
bool OldStyle;
bool MakeVars;
cmGeneratorExpression* GE;
mutable bool DependsDone;
mutable std::vector<std::string> Depends;
public:
cmCustomCommandGenerator(cmCustomCommand const& cc,
const std::string& config,
cmLocalGenerator* lg);
~cmCustomCommandGenerator();
cmCustomCommand const& GetCC() const { return this->CC; }
unsigned int GetNumberOfCommands() const;
std::string GetCommand(unsigned int c) const;
bool UseCrossCompilingEmulator(unsigned int c) const;
void AppendArguments(unsigned int c, std::string& cmd) const;
const char* GetComment() const;
std::string GetWorkingDirectory() const;
std::vector<std::string> const& GetOutputs() const;
Add an option for explicit BYPRODUCTS of custom commands (#14963) A common idiom in CMake-based build systems is to have custom commands that generate files not listed explicitly as outputs so that these files do not have to be newer than the inputs. The file modification times of such "byproducts" are updated only when their content changes. Then other build rules can depend on the byproducts explicitly so that their dependents rebuild when the content of the original byproducts really does change. This "undeclared byproduct" approach is necessary for Makefile, VS, and Xcode build tools because if a byproduct were listed as an output of a rule then the rule would always rerun when the input is newer than the byproduct but the byproduct may never be updated. Ninja solves this problem by offering a 'restat' feature to check whether an output was really modified after running a rule and tracking the fact that it is up to date separately from its timestamp. However, Ninja also stats all dependencies up front and will only restat files that are listed as outputs of rules with the 'restat' option enabled. Therefore an undeclared byproduct that does not exist at the start of the build will be considered missing and the build will fail even if other dependencies would cause the byproduct to be available before its dependents build. CMake works around this limitation by adding 'phony' build rules for custom command dependencies in the build tree that do not have any explicit specification of what produces them. This is not optimal because it prevents Ninja from reporting an error when an input to a rule really is missing. A better approach is to allow projects to explicitly specify the byproducts of their custom commands so that no phony rules are needed for them. In order to work with the non-Ninja generators, the byproducts must be known separately from the outputs. Add a new "BYPRODUCTS" option to the add_custom_command and add_custom_target commands to specify byproducts explicitly. Teach the Ninja generator to specify byproducts as outputs of the custom commands. In the case of POST_BUILD, PRE_LINK, and PRE_BUILD events on targets that link, the byproducts must be specified as outputs of the link rule that runs the commands. Activate 'restat' for such rules so that Ninja knows it needs to check the byproducts, but not for link rules that have no byproducts.
2014-11-14 02:54:52 +03:00
std::vector<std::string> const& GetByproducts() const;
std::vector<std::string> const& GetDepends() const;
};
#endif