CMake/Source/cmMakefileUtilityTargetGene...

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "cmMakefileUtilityTargetGenerator.h"
#include "cmGeneratedFileStream.h"
#include "cmGlobalUnixMakefileGenerator3.h"
#include "cmLocalUnixMakefileGenerator3.h"
#include "cmMakefile.h"
#include "cmSourceFile.h"
cmMakefileUtilityTargetGenerator::cmMakefileUtilityTargetGenerator(
cmGeneratorTarget* target)
: cmMakefileTargetGenerator(target)
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{
this->CustomCommandDriver = OnUtility;
this->OSXBundleGenerator =
new cmOSXBundleGenerator(target, this->ConfigName);
this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
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}
cmMakefileUtilityTargetGenerator::~cmMakefileUtilityTargetGenerator()
{
delete this->OSXBundleGenerator;
}
void cmMakefileUtilityTargetGenerator::WriteRuleFiles()
{
this->CreateRuleFile();
*this->BuildFileStream << "# Utility rule file for "
<< this->GeneratorTarget->GetName() << ".\n\n";
if (!this->NoRuleMessages) {
const char* root = (this->Makefile->IsOn("CMAKE_MAKE_INCLUDE_FROM_ROOT")
? "$(CMAKE_BINARY_DIR)/"
: "");
// Include the progress variables for the target.
*this->BuildFileStream
<< "# Include the progress variables for this target.\n"
<< this->GlobalGenerator->IncludeDirective << " " << root
<< this->Convert(this->ProgressFileNameFull,
cmLocalGenerator::HOME_OUTPUT,
cmLocalGenerator::MAKERULE)
<< "\n\n";
}
// write the custom commands for this target
this->WriteTargetBuildRules();
// Collect the commands and dependencies.
std::vector<std::string> commands;
std::vector<std::string> depends;
// Utility targets store their rules in pre- and post-build commands.
this->LocalGenerator->AppendCustomDepends(
depends, this->GeneratorTarget->GetPreBuildCommands());
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this->LocalGenerator->AppendCustomDepends(
depends, this->GeneratorTarget->GetPostBuildCommands());
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this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPreBuildCommands(),
this->GeneratorTarget);
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// Depend on all custom command outputs for sources
this->DriveCustomCommands(depends);
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this->LocalGenerator->AppendCustomCommands(
commands, this->GeneratorTarget->GetPostBuildCommands(),
this->GeneratorTarget);
// Add dependencies on targets that must be built first.
this->AppendTargetDepends(depends);
// Add a dependency on the rule file itself.
this->LocalGenerator->AppendRuleDepend(depends,
this->BuildFileNameFull.c_str());
// If the rule is empty add the special empty rule dependency needed
// by some make tools.
if (depends.empty() && commands.empty()) {
std::string hack = this->GlobalGenerator->GetEmptyRuleHackDepends();
if (!hack.empty()) {
depends.push_back(hack);
}
}
// Write the rule.
this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, 0,
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this->GeneratorTarget->GetName(),
depends, commands, true);
// Write the main driver rule to build everything in this target.
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this->WriteTargetDriverRule(this->GeneratorTarget->GetName(), false);
// Write clean target
this->WriteTargetCleanRules();
// Write the dependency generation rule. This must be done last so
// that multiple output pair information is available.
this->WriteTargetDependRules();
// close the streams
this->CloseFileStreams();
}