CMake/Source/cmGlobalVisualStudio10Gener...

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Simplify CMake per-source license notices Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmGlobalVisualStudio10Generator_h
#define cmGlobalVisualStudio10Generator_h
#include "cmGlobalVisualStudio8Generator.h"
/** \class cmGlobalVisualStudio10Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio10Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio10Generator : public cmGlobalVisualStudio8Generator
{
public:
cmGlobalVisualStudio10Generator(cmake* cm, const std::string& name,
const std::string& platformName);
static cmGlobalGeneratorFactory* NewFactory();
virtual bool MatchesGeneratorName(const std::string& name) const;
virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf);
virtual void GenerateBuildCommand(
std::vector<std::string>& makeCommand, const std::string& makeProgram,
const std::string& projectName, const std::string& projectDir,
const std::string& targetName, const std::string& config, bool fast,
bool verbose,
std::vector<std::string> const& makeOptions = std::vector<std::string>());
///! create the correct local generator
virtual cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf);
/**
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* Try to determine system information such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string> const& languages,
cmMakefile*, bool optional);
virtual void WriteSLNHeader(std::ostream& fout);
/** Generating for Nsight Tegra VS plugin? */
bool IsNsightTegra() const;
std::string GetNsightTegraVersion() const;
/** The toolset name for the target platform. */
const char* GetPlatformToolset() const;
/** Return the CMAKE_SYSTEM_NAME. */
std::string const& GetSystemName() const { return this->SystemName; }
/** Return the CMAKE_SYSTEM_VERSION. */
std::string const& GetSystemVersion() const { return this->SystemVersion; }
/** Return the Windows version targeted on VS 2015 and above. */
std::string const& GetWindowsTargetPlatformVersion() const
{
return this->WindowsTargetPlatformVersion;
}
/** Return true if building for WindowsCE */
bool TargetsWindowsCE() const { return this->SystemIsWindowsCE; }
/** Return true if building for WindowsPhone */
bool TargetsWindowsPhone() const { return this->SystemIsWindowsPhone; }
/** Return true if building for WindowsStore */
bool TargetsWindowsStore() const { return this->SystemIsWindowsStore; }
virtual const char* GetCMakeCFGIntDir() const { return "$(Configuration)"; }
bool Find64BitTools(cmMakefile* mf);
/** Generate an <output>.rule file path for a given command output. */
virtual std::string GenerateRuleFile(std::string const& output) const;
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void PathTooLong(cmGeneratorTarget* target, cmSourceFile const* sf,
std::string const& sfRel);
virtual const char* GetToolsVersion() { return "4.0"; }
virtual void FindMakeProgram(cmMakefile*);
static std::string GetInstalledNsightTegraVersion();
protected:
virtual void Generate();
virtual bool InitializeSystem(cmMakefile* mf);
virtual bool InitializeWindows(cmMakefile* mf);
virtual bool InitializeWindowsCE(cmMakefile* mf);
virtual bool InitializeWindowsPhone(cmMakefile* mf);
virtual bool InitializeWindowsStore(cmMakefile* mf);
virtual std::string SelectWindowsCEToolset() const;
virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
virtual const char* GetIDEVersion() { return "10.0"; }
std::string const& GetMSBuildCommand();
std::string GeneratorToolset;
std::string DefaultPlatformToolset;
std::string WindowsTargetPlatformVersion;
std::string SystemName;
std::string SystemVersion;
std::string NsightTegraVersion;
bool SystemIsWindowsCE;
bool SystemIsWindowsPhone;
bool SystemIsWindowsStore;
private:
class Factory;
struct LongestSourcePath
{
LongestSourcePath()
: Length(0)
, Target(0)
, SourceFile(0)
{
}
size_t Length;
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cmGeneratorTarget* Target;
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cmSourceFile const* SourceFile;
std::string SourceRel;
};
LongestSourcePath LongestSource;
std::string MSBuildCommand;
bool MSBuildCommandInitialized;
virtual std::string FindMSBuildCommand();
virtual std::string FindDevEnvCommand();
virtual std::string GetVSMakeProgram() { return this->GetMSBuildCommand(); }
// We do not use the reload macros for VS >= 10.
virtual std::string GetUserMacrosDirectory() { return ""; }
};
#endif