CMake/Source/cmGlobalKdevelopGenerator.h

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Simplify CMake per-source license notices Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmGlobalKdevelopGenerator_h
#define cmGlobalKdevelopGenerator_h
#include <cmConfigure.h>
#include "cmExternalMakefileProjectGenerator.h"
#include <string>
#include <vector>
class cmLocalGenerator;
/** \class cmGlobalKdevelopGenerator
* \brief Write Unix Makefiles accompanied by KDevelop3 project files.
*
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* cmGlobalKdevelopGenerator produces a project file for KDevelop 3 (KDevelop
* > 3.1.1). The project is based on the "Custom Makefile based C/C++"
* project of KDevelop. Such a project consists of Unix Makefiles in the
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* build directory together with a \<your_project\>.kdevelop project file,
* which contains the project settings and a \<your_project\>.kdevelop.filelist
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* file, which lists the source files relative to the kdevelop project
* directory. The kdevelop project directory is the base source directory.
*/
class cmGlobalKdevelopGenerator : public cmExternalMakefileProjectGenerator
{
public:
cmGlobalKdevelopGenerator();
static cmExternalMakefileProjectGeneratorFactory* GetFactory();
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void Generate() CM_OVERRIDE;
private:
/*** Create the foo.kdevelop.filelist file, return false if it doesn't
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succeed. If the file already exists the contents will be merged.
*/
bool CreateFilelistFile(const std::vector<cmLocalGenerator*>& lgs,
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const std::string& outputDir,
const std::string& projectDirIn,
const std::string& projectname,
std::string& cmakeFilePattern,
std::string& fileToOpen);
/** Create the foo.kdevelop file. This one calls MergeProjectFiles()
if it already exists, otherwise createNewProjectFile() The project
files will be created in \a outputDir (in the build tree), the
kdevelop project dir will be set to \a projectDir (in the source
tree). \a cmakeFilePattern consists of a lists of all cmake
listfiles used by this CMakeLists.txt */
void CreateProjectFile(const std::string& outputDir,
const std::string& projectDir,
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const std::string& projectname,
const std::string& executable,
const std::string& cmakeFilePattern,
const std::string& fileToOpen);
/*** Reads the old foo.kdevelop line by line and only replaces the
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"important" lines
*/
void MergeProjectFiles(const std::string& outputDir,
const std::string& projectDir,
const std::string& filename,
const std::string& executable,
const std::string& cmakeFilePattern,
const std::string& fileToOpen,
const std::string& sessionFilename);
///! Creates a new foo.kdevelop and a new foo.kdevses file
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void CreateNewProjectFile(const std::string& outputDir,
const std::string& projectDir,
const std::string& filename,
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const std::string& executable,
const std::string& cmakeFilePattern,
const std::string& fileToOpen,
const std::string& sessionFilename);
std::vector<std::string> Blacklist;
};
#endif