11 lines
170 B
HLSL
11 lines
170 B
HLSL
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struct PixelShaderInput
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{
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float4 pos : SV_POSITION;
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float3 color : COLOR0;
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};
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float4 main(PixelShaderInput input) : SV_TARGET
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{
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return float4(input.color,1.0f);
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}
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