CMake/Source/cmGlobalVisualStudio6Genera...

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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
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#ifndef cmGlobalVisualStudio6Generator_h
#define cmGlobalVisualStudio6Generator_h
#include "cmGlobalVisualStudioGenerator.h"
#include "cmGlobalGeneratorFactory.h"
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/** \class cmGlobalVisualStudio6Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio6Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio6Generator : public cmGlobalVisualStudioGenerator
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{
public:
cmGlobalVisualStudio6Generator(cmake* cm);
static cmGlobalGeneratorFactory* NewFactory() {
return new cmGlobalGeneratorSimpleFactory
<cmGlobalVisualStudio6Generator>(); }
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///! Get the name for the generator.
virtual std::string GetName() const {
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return cmGlobalVisualStudio6Generator::GetActualName();}
static std::string GetActualName() {return "Visual Studio 6";}
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/** Get the documentation entry for this generator. */
static void GetDocumentation(cmDocumentationEntry& entry);
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///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator(cmMakefile* mf);
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/**
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* Try to determine system information such as shared library
* extension, pthreads, byte order etc.
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*/
virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
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/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual void GenerateBuildCommand(
std::vector<std::string>& makeCommand,
const std::string& makeProgram,
const std::string& projectName,
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const std::string& projectDir,
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const std::string& targetName,
const std::string& config,
bool fast, bool verbose,
std::vector<std::string> const& makeOptions = std::vector<std::string>()
);
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/**
* Generate the DSW workspace file.
*/
virtual void OutputDSWFile();
virtual void OutputDSWFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteDSWFile(std::ostream& fout,
cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const std::string& prefix,
const std::string& config,
const std::string& suffix,
std::string& dir);
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///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGIntDir() const { return "$(IntDir)"; }
virtual void FindMakeProgram(cmMakefile*);
protected:
virtual void Generate();
virtual const char* GetIDEVersion() { return "6.0"; }
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private:
virtual std::string GetVSMakeProgram() { return this->GetMSDevCommand(); }
void GenerateConfigurations(cmMakefile* mf);
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void WriteDSWFile(std::ostream& fout);
void WriteDSWHeader(std::ostream& fout);
void WriteProject(std::ostream& fout,
const std::string& name, const char* path,
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cmGeneratorTarget const* t);
void WriteExternalProject(std::ostream& fout,
const std::string& name, const char* path,
const std::set<std::string>& dependencies);
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void WriteDSWFooter(std::ostream& fout);
virtual std::string WriteUtilityDepend(const cmGeneratorTarget *target);
std::string MSDevCommand;
bool MSDevCommandInitialized;
std::string const& GetMSDevCommand();
std::string FindMSDevCommand();
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};
#endif