CMake/Source/cmFindPathCommand.cxx

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Simplify CMake per-source license notices Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
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#include "cmFindPathCommand.h"
#include <cmsys/Glob.hxx>
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cmFindPathCommand::cmFindPathCommand()
{
this->EnvironmentPath = "INCLUDE";
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this->IncludeFileInPath = false;
}
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// cmFindPathCommand
bool cmFindPathCommand::InitialPass(std::vector<std::string> const& argsIn,
cmExecutionStatus&)
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{
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this->VariableDocumentation = "Path to a file.";
this->CMakePathName = "INCLUDE";
if (!this->ParseArguments(argsIn)) {
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return false;
}
if (this->AlreadyInCache) {
// If the user specifies the entry on the command line without a
// type we should add the type and docstring but keep the original
// value.
if (this->AlreadyInCacheWithoutMetaInfo) {
this->Makefile->AddCacheDefinition(
this->VariableName, "", this->VariableDocumentation.c_str(),
(this->IncludeFileInPath ? cmState::FILEPATH : cmState::PATH));
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}
return true;
}
std::string result = this->FindHeader();
if (!result.empty()) {
this->Makefile->AddCacheDefinition(
this->VariableName, result.c_str(), this->VariableDocumentation.c_str(),
(this->IncludeFileInPath) ? cmState::FILEPATH : cmState::PATH);
return true;
}
this->Makefile->AddCacheDefinition(
this->VariableName, (this->VariableName + "-NOTFOUND").c_str(),
this->VariableDocumentation.c_str(),
(this->IncludeFileInPath) ? cmState::FILEPATH : cmState::PATH);
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return true;
}
std::string cmFindPathCommand::FindHeader()
{
std::string header;
if (this->SearchFrameworkFirst || this->SearchFrameworkOnly) {
header = this->FindFrameworkHeader();
}
if (header.empty() && !this->SearchFrameworkOnly) {
header = this->FindNormalHeader();
}
if (header.empty() && this->SearchFrameworkLast) {
header = this->FindFrameworkHeader();
}
return header;
}
std::string cmFindPathCommand::FindHeaderInFramework(std::string const& file,
std::string const& dir)
{
std::string fileName = file;
std::string frameWorkName;
std::string::size_type pos = fileName.find("/");
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// if there is a / in the name try to find the header as a framework
// For example bar/foo.h would look for:
// bar.framework/Headers/foo.h
if (pos != fileName.npos) {
// remove the name from the slash;
fileName = fileName.substr(pos + 1);
frameWorkName = file;
frameWorkName =
frameWorkName.substr(0, frameWorkName.size() - fileName.size() - 1);
// if the framework has a path in it then just use the filename
if (frameWorkName.find("/") != frameWorkName.npos) {
fileName = file;
frameWorkName = "";
}
if (!frameWorkName.empty()) {
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std::string fpath = dir;
fpath += frameWorkName;
fpath += ".framework";
std::string intPath = fpath;
intPath += "/Headers/";
intPath += fileName;
if (cmSystemTools::FileExists(intPath.c_str())) {
if (this->IncludeFileInPath) {
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return intPath;
}
return fpath;
}
}
}
// if it is not found yet or not a framework header, then do a glob search
// for all frameworks in the directory: dir/*.framework/Headers/<file>
std::string glob = dir;
glob += "*.framework/Headers/";
glob += file;
cmsys::Glob globIt;
globIt.FindFiles(glob);
std::vector<std::string> files = globIt.GetFiles();
if (!files.empty()) {
std::string fheader = cmSystemTools::CollapseFullPath(files[0]);
if (this->IncludeFileInPath) {
return fheader;
}
fheader.resize(fheader.size() - file.size());
return fheader;
}
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return "";
}
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std::string cmFindPathCommand::FindNormalHeader()
{
std::string tryPath;
for (std::vector<std::string>::const_iterator ni = this->Names.begin();
ni != this->Names.end(); ++ni) {
for (std::vector<std::string>::const_iterator p =
this->SearchPaths.begin();
p != this->SearchPaths.end(); ++p) {
tryPath = *p;
tryPath += *ni;
if (cmSystemTools::FileExists(tryPath.c_str())) {
if (this->IncludeFileInPath) {
return tryPath;
}
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return *p;
}
}
}
return "";
}
std::string cmFindPathCommand::FindFrameworkHeader()
{
for (std::vector<std::string>::const_iterator ni = this->Names.begin();
ni != this->Names.end(); ++ni) {
for (std::vector<std::string>::const_iterator p =
this->SearchPaths.begin();
p != this->SearchPaths.end(); ++p) {
std::string fwPath = this->FindHeaderInFramework(*ni, *p);
if (!fwPath.empty()) {
return fwPath;
}
}
}
return "";
}