2001-05-22 18:41:15 +04:00
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#ifndef FLTKPROPERTYLIST_H
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#define FLTKPROPERTYLIST_H
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#include "../cmStandardIncludes.h"
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#include <string>
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2001-06-21 16:41:14 +04:00
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class CMakeSetupGUIImplementation;
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2001-05-22 18:41:15 +04:00
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namespace fltk {
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/////////////////////////////////////////////////////////////////////////////
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//PropertyList Items
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2001-06-11 02:19:16 +04:00
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class PropertyItem
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2001-05-22 18:41:15 +04:00
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{
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// Attributes
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public:
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2001-06-13 08:16:35 +04:00
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std::string m_HelpString;
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std::string m_propName;
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std::string m_curValue;
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2001-05-22 18:41:15 +04:00
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int m_nItemType;
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2001-06-13 08:16:35 +04:00
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std::string m_cmbItems;
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bool m_Removed;
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2001-10-28 06:47:23 +03:00
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bool m_NewValue;
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bool m_Dirty;
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2001-05-22 18:41:15 +04:00
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public:
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2001-06-13 08:16:35 +04:00
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PropertyItem( std::string propName,
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std::string curValue,
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std::string helpString,
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int nItemType,
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std::string cmbItems )
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{
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m_HelpString = helpString;
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m_propName = propName;
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m_curValue = curValue;
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m_nItemType = nItemType;
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m_cmbItems = cmbItems;
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m_Removed = false;
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m_NewValue = true;
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m_Dirty = false;
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2001-05-22 18:41:15 +04:00
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}
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};
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2001-06-21 16:41:14 +04:00
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2001-05-22 18:41:15 +04:00
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/////////////////////////////////////////////////////////////////////////////
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// PropertyList window
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class PropertyList
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{
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// Construction
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public:
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enum ItemType
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{
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COMBO = 0,
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EDIT,
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COLOR,
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FONT,
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FILE,
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CHECKBOX,
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PATH
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};
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PropertyList( CMakeSetupGUIImplementation * );
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2001-05-22 18:41:15 +04:00
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// Attributes
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public:
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// Operations
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public:
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int AddItem( std::string txt );
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int AddProperty(const char* name,
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const char* value,
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const char* helpString,
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int type,
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const char* comboItems,
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bool reverseOrder);
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void RemoveProperty(const char* name);
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std::set<PropertyItem*> & GetItems()
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{
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return m_PropertyItems;
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}
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void InvalidateList(void);
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void Invalidate(void)
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{
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// fltk redraw();
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}
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int GetCount(void) const
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{
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return m_PropertyItems.size();
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}
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void OnButton(void);
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void OnHelp(void);
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void RemoveAll();
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PropertyItem* GetItem(int index);
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PropertyItem* GetItemDataPtr(int m_curSel);
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2001-10-28 06:47:23 +03:00
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void ClearDirty(void) { m_Dirty = false; }
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void SetDirty(void) { m_Dirty = true; }
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bool IsDirty(void) const { return m_Dirty; }
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2001-05-22 18:41:15 +04:00
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// Implementation
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public:
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virtual ~PropertyList();
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protected:
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int AddPropItem(PropertyItem* pItem,bool reverseOrder);
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std::set<PropertyItem*> m_PropertyItems;
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CMakeSetupGUIImplementation * m_CMakeSetup;
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2001-10-28 06:47:23 +03:00
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bool m_Dirty;
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2001-05-22 18:41:15 +04:00
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};
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} // end namespace fltk
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#endif
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