CMake/Tests/RunCMake/CrosscompilingEmulator/AddCustomCommand.cmake

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set(CMAKE_CROSSCOMPILING 1)
# Executable: Return error code different from 0
add_executable(generated_exe_emulator_expected simple_src_exiterror.cxx)
# Executable: Return error code equal to 0
add_executable(generated_exe_emulator_unexpected simple_src_exitsuccess.cxx)
# DoesNotUseEmulator
add_custom_command(OUTPUT output1
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output1)
# DoesNotUseEmulator: The command will fail if emulator is prepended
add_custom_command(OUTPUT output2
COMMAND ${CMAKE_COMMAND} -E echo "$<TARGET_FILE:generated_exe_emulator_unexpected>"
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output2
DEPENDS generated_exe_emulator_unexpected)
# DoesNotUseEmulator: The command will fail if emulator is prepended
add_custom_command(OUTPUT output3
COMMAND $<TARGET_FILE:generated_exe_emulator_unexpected>
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output3
DEPENDS generated_exe_emulator_unexpected)
# UsesEmulator: The command only succeeds if the emulator is prepended
# to the command.
add_custom_command(OUTPUT output4
COMMAND generated_exe_emulator_expected
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output4
DEPENDS generated_exe_emulator_expected)
add_custom_target(ensure_build ALL
SOURCES
${CMAKE_CURRENT_BINARY_DIR}/output1
${CMAKE_CURRENT_BINARY_DIR}/output2
${CMAKE_CURRENT_BINARY_DIR}/output3
${CMAKE_CURRENT_BINARY_DIR}/output4
)