CMake/Source/cmTryRunCommand.cxx

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/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
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Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#include "cmTryRunCommand.h"
#include "cmCacheManager.h"
#include "cmTryCompileCommand.h"
ENH: merge CMake-CrossCompileBasic to HEAD -add a RESULT_VARIABLE to INCLUDE() -add CMAKE_TOOLCHAIN_FILE for specifiying your (potentially crosscompiling) toolchain -have TRY_RUN() complain if you try to use it in crosscompiling mode (which were compiled but cannot run on this system) -use CMAKE_EXECUTABLE_SUFFIX in TRY_RUN(), probably TRY_RUN won't be able to run the executables if they have a different suffix because they are probably crosscompiled, but nevertheless it should be able to find them -make several cmake variables presettable by the user: CMAKE_C/CXX_COMPILER, CMAKE_C/CXX_OUTPUT_EXTENSION, CMAKE_SYSTEM_NAME, CMAKE_SYSTEM_INFO_FILE -support prefix for GNU toolchains (arm-elf-gcc, arm-elf-ar, arm-elf-strip etc.) -move ranlib on OSX from the file command to a command in executed in cmake_install.cmake -add support for stripping during install in cmake_install.cmake -split out cl.cmake from Windows-cl.cmake, first (very incomplete) step to support MS crosscompiling tools -remove stdio.h from the simple C program which checks if the compiler works, since this may not exist for some embedded platforms -create a new CMakeFindBinUtils.cmake which collects the search fro ar, ranlib, strip, ld, link, install_name_tool and other tools like these -add support for CMAKE_FIND_ROOT_PATH for all FIND_XXX commands, which is a list of directories which will be prepended to all search directories, right now as a cmake variable, turning it into a global cmake property may need some more work -remove cmTestTestHandler::TryExecutable(), it's unused -split cmFileCommand::HandleInstall() into slightly smaller functions Alex
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// cmTryRunCommand
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bool cmTryRunCommand::InitialPass(std::vector<std::string> const& argv)
{
if(argv.size() < 4)
{
return false;
}
ENH: merge CMake-CrossCompileBasic to HEAD -add a RESULT_VARIABLE to INCLUDE() -add CMAKE_TOOLCHAIN_FILE for specifiying your (potentially crosscompiling) toolchain -have TRY_RUN() complain if you try to use it in crosscompiling mode (which were compiled but cannot run on this system) -use CMAKE_EXECUTABLE_SUFFIX in TRY_RUN(), probably TRY_RUN won't be able to run the executables if they have a different suffix because they are probably crosscompiled, but nevertheless it should be able to find them -make several cmake variables presettable by the user: CMAKE_C/CXX_COMPILER, CMAKE_C/CXX_OUTPUT_EXTENSION, CMAKE_SYSTEM_NAME, CMAKE_SYSTEM_INFO_FILE -support prefix for GNU toolchains (arm-elf-gcc, arm-elf-ar, arm-elf-strip etc.) -move ranlib on OSX from the file command to a command in executed in cmake_install.cmake -add support for stripping during install in cmake_install.cmake -split out cl.cmake from Windows-cl.cmake, first (very incomplete) step to support MS crosscompiling tools -remove stdio.h from the simple C program which checks if the compiler works, since this may not exist for some embedded platforms -create a new CMakeFindBinUtils.cmake which collects the search fro ar, ranlib, strip, ld, link, install_name_tool and other tools like these -add support for CMAKE_FIND_ROOT_PATH for all FIND_XXX commands, which is a list of directories which will be prepended to all search directories, right now as a cmake variable, turning it into a global cmake property may need some more work -remove cmTestTestHandler::TryExecutable(), it's unused -split cmFileCommand::HandleInstall() into slightly smaller functions Alex
2007-05-17 21:20:44 +04:00
if (this->Makefile->IsOn("CMAKE_CROSSCOMPILING"))
{
this->SetError("doesn't work when crosscompiling.");
cmSystemTools::SetFatalErrorOccured();
return false;
}
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// build an arg list for TryCompile and extract the runArgs
std::vector<std::string> tryCompile;
std::string outputVariable;
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std::string runArgs;
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unsigned int i;
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for (i = 1; i < argv.size(); ++i)
{
if (argv[i] == "ARGS")
{
++i;
while (i < argv.size() && argv[i] != "COMPILE_DEFINITIONS" &&
argv[i] != "CMAKE_FLAGS")
{
runArgs += " ";
runArgs += argv[i];
++i;
}
if (i < argv.size())
{
tryCompile.push_back(argv[i]);
}
}
else
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{
tryCompile.push_back(argv[i]);
if (argv[i] == "OUTPUT_VARIABLE")
{
if ( argv.size() <= (i+1) )
{
cmSystemTools::Error(
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"OUTPUT_VARIABLE specified but there is no variable");
return false;
}
outputVariable = argv[i+1];
}
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}
}
// do the try compile
int res = this->TryCompileCode(tryCompile);
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// now try running the command if it compiled
if (!res)
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{
if (this->OutputFile.size() == 0)
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{
cmSystemTools::Error(this->FindErrorMessage.c_str());
}
else
{
int retVal = -1;
std::string output;
std::string finalCommand = cmSystemTools::ConvertToRunCommandPath(
this->OutputFile.c_str());
if(runArgs.size())
{
finalCommand += runArgs;
}
int timeout = 0;
bool worked = cmSystemTools::RunSingleCommand(finalCommand.c_str(),
&output, &retVal,
0, false, timeout);
if(outputVariable.size())
{
// if the TryCompileCore saved output in this outputVariable then
// prepend that output to this output
const char* compileOutput
= this->Makefile->GetDefinition(outputVariable.c_str());
if(compileOutput)
{
output = std::string(compileOutput) + output;
}
this->Makefile->AddDefinition(outputVariable.c_str(), output.c_str());
}
// set the run var
char retChar[1000];
if(worked)
{
sprintf(retChar,"%i",retVal);
}
else
{
strcpy(retChar, "FAILED_TO_RUN");
}
this->Makefile->AddCacheDefinition(argv[0].c_str(), retChar,
"Result of TRY_RUN",
cmCacheManager::INTERNAL);
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}
}
// if we created a directory etc, then cleanup after ourselves
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if(!this->Makefile->GetCMakeInstance()->GetDebugTryCompile())
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{
this->CleanupFiles(this->BinaryDirectory.c_str());
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}
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return true;
}