CMake/Source/cmGlobalXCodeGenerator.h

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/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmGlobalXCodeGenerator_h
#define cmGlobalXCodeGenerator_h
#include "cmGlobalGenerator.h"
#include "cmXCodeObject.h"
class cmTarget;
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class cmSourceFile;
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/** \class cmGlobalXCodeGenerator
* \brief Write a Unix makefiles.
*
* cmGlobalXCodeGenerator manages UNIX build process for a tree
*/
class cmGlobalXCodeGenerator : public cmGlobalGenerator
{
public:
cmGlobalXCodeGenerator();
static cmGlobalGenerator* New() { return new cmGlobalXCodeGenerator; }
///! Get the name for the generator.
virtual const char* GetName() const {
return cmGlobalXCodeGenerator::GetActualName();}
static const char* GetActualName() {return "XCode";}
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry) const;
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *);
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/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual int TryCompile(const char *srcdir, const char *bindir,
const char *projectName, const char *targetName,
std::string *output, cmMakefile* mf);
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
* requests that they Generate.
*/
virtual void Generate();
private:
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cmXCodeObject* FindXCodeTarget(cmTarget*);
// create cmXCodeObject from these functions so that memory can be managed
// correctly. All objects created are stored in m_XCodeObjects.
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cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);
cmXCodeObject* CreateObject(cmXCodeObject::Type type);
cmXCodeObject* CreateString(const char* s);
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cmXCodeObject* CreateObjectReference(cmXCodeObject*);
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cmXCodeObject* CreateXCodeTarget(cmTarget& target,
cmXCodeObject* buildPhases);
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cmXCodeObject* CreateUtilityTarget(cmTarget& target);
void AddDependAndLinkInformation(cmXCodeObject* target);
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void CreateBuildSettings(cmTarget& target,
cmXCodeObject* buildSettings,
std::string& fileType,
std::string& productType,
std::string& projectName);
// delete all objects in the m_XCodeObjects vector.
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void ClearXCodeObjects();
void CreateXCodeObjects(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
void OutputXCodeProject(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
void WriteXCodePBXProj(std::ostream& fout,
cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
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cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen,
cmSourceFile* sf);
void CreateXCodeTargets(cmLocalGenerator* gen, std::vector<cmXCodeObject*>&);
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void AddDependTarget(cmXCodeObject* target,
cmXCodeObject* dependTarget);
void AddLinkTarget(cmXCodeObject* target,
cmXCodeObject* dependTarget);
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void AddLinkLibrary(cmXCodeObject* target,
const char*);
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private:
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std::vector<cmXCodeObject*> m_XCodeObjects;
cmXCodeObject* m_RootObject;
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cmXCodeObject* m_MainGroupChildren;
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cmMakefile* m_CurrentMakefile;
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cmLocalGenerator* m_CurrentLocalGenerator;
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};
#endif