CMake/Source/cmAddCustomCommandCommand.cxx

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Simplify CMake per-source license notices Per-source copyright/license notice headers that spell out copyright holder names and years are hard to maintain and often out-of-date or plain wrong. Precise contributor information is already maintained automatically by the version control tool. Ultimately it is the receiver of a file who is responsible for determining its licensing status, and per-source notices are merely a convenience. Therefore it is simpler and more accurate for each source to have a generic notice of the license name and references to more detailed information on copyright holders and full license terms. Our `Copyright.txt` file now contains a list of Contributors whose names appeared source-level copyright notices. It also references version control history for more precise information. Therefore we no longer need to spell out the list of Contributors in each source file notice. Replace CMake per-source copyright/license notice headers with a short description of the license and links to `Copyright.txt` and online information available from "https://cmake.org/licensing". The online URL also handles cases of modules being copied out of our source into other projects, so we can drop our notices about replacing links with full license text. Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority of the replacements mechanically. Manually fix up shebang lines and trailing newlines in a few files. Manually update the notices in a few files that the script does not handle.
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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
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#include "cmAddCustomCommandCommand.h"
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#include "cmTarget.h"
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#include "cmSourceFile.h"
#include "cmGlobalGenerator.h"
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// cmAddCustomCommandCommand
bool cmAddCustomCommandCommand::InitialPass(
std::vector<std::string> const& args, cmExecutionStatus&)
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{
/* Let's complain at the end of this function about the lack of a particular
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arg. For the moment, let's say that COMMAND, and either TARGET or SOURCE
are required.
*/
if (args.size() < 4) {
this->SetError("called with wrong number of arguments.");
return false;
}
std::string source, target, main_dependency, working, depfile;
std::string comment_buffer;
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const char* comment = CM_NULLPTR;
Add an option for explicit BYPRODUCTS of custom commands (#14963) A common idiom in CMake-based build systems is to have custom commands that generate files not listed explicitly as outputs so that these files do not have to be newer than the inputs. The file modification times of such "byproducts" are updated only when their content changes. Then other build rules can depend on the byproducts explicitly so that their dependents rebuild when the content of the original byproducts really does change. This "undeclared byproduct" approach is necessary for Makefile, VS, and Xcode build tools because if a byproduct were listed as an output of a rule then the rule would always rerun when the input is newer than the byproduct but the byproduct may never be updated. Ninja solves this problem by offering a 'restat' feature to check whether an output was really modified after running a rule and tracking the fact that it is up to date separately from its timestamp. However, Ninja also stats all dependencies up front and will only restat files that are listed as outputs of rules with the 'restat' option enabled. Therefore an undeclared byproduct that does not exist at the start of the build will be considered missing and the build will fail even if other dependencies would cause the byproduct to be available before its dependents build. CMake works around this limitation by adding 'phony' build rules for custom command dependencies in the build tree that do not have any explicit specification of what produces them. This is not optimal because it prevents Ninja from reporting an error when an input to a rule really is missing. A better approach is to allow projects to explicitly specify the byproducts of their custom commands so that no phony rules are needed for them. In order to work with the non-Ninja generators, the byproducts must be known separately from the outputs. Add a new "BYPRODUCTS" option to the add_custom_command and add_custom_target commands to specify byproducts explicitly. Teach the Ninja generator to specify byproducts as outputs of the custom commands. In the case of POST_BUILD, PRE_LINK, and PRE_BUILD events on targets that link, the byproducts must be specified as outputs of the link rule that runs the commands. Activate 'restat' for such rules so that Ninja knows it needs to check the byproducts, but not for link rules that have no byproducts.
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std::vector<std::string> depends, outputs, output, byproducts;
bool verbatim = false;
bool append = false;
bool uses_terminal = false;
std::string implicit_depends_lang;
cmCustomCommand::ImplicitDependsList implicit_depends;
// Accumulate one command line at a time.
cmCustomCommandLine currentLine;
// Save all command lines.
cmCustomCommandLines commandLines;
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cmTarget::CustomCommandType cctype = cmTarget::POST_BUILD;
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enum tdoing
{
doing_source,
doing_command,
doing_target,
doing_depends,
doing_implicit_depends_lang,
doing_implicit_depends_file,
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doing_main_dependency,
doing_output,
doing_outputs,
Add an option for explicit BYPRODUCTS of custom commands (#14963) A common idiom in CMake-based build systems is to have custom commands that generate files not listed explicitly as outputs so that these files do not have to be newer than the inputs. The file modification times of such "byproducts" are updated only when their content changes. Then other build rules can depend on the byproducts explicitly so that their dependents rebuild when the content of the original byproducts really does change. This "undeclared byproduct" approach is necessary for Makefile, VS, and Xcode build tools because if a byproduct were listed as an output of a rule then the rule would always rerun when the input is newer than the byproduct but the byproduct may never be updated. Ninja solves this problem by offering a 'restat' feature to check whether an output was really modified after running a rule and tracking the fact that it is up to date separately from its timestamp. However, Ninja also stats all dependencies up front and will only restat files that are listed as outputs of rules with the 'restat' option enabled. Therefore an undeclared byproduct that does not exist at the start of the build will be considered missing and the build will fail even if other dependencies would cause the byproduct to be available before its dependents build. CMake works around this limitation by adding 'phony' build rules for custom command dependencies in the build tree that do not have any explicit specification of what produces them. This is not optimal because it prevents Ninja from reporting an error when an input to a rule really is missing. A better approach is to allow projects to explicitly specify the byproducts of their custom commands so that no phony rules are needed for them. In order to work with the non-Ninja generators, the byproducts must be known separately from the outputs. Add a new "BYPRODUCTS" option to the add_custom_command and add_custom_target commands to specify byproducts explicitly. Teach the Ninja generator to specify byproducts as outputs of the custom commands. In the case of POST_BUILD, PRE_LINK, and PRE_BUILD events on targets that link, the byproducts must be specified as outputs of the link rule that runs the commands. Activate 'restat' for such rules so that Ninja knows it needs to check the byproducts, but not for link rules that have no byproducts.
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doing_byproducts,
doing_comment,
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doing_working_directory,
doing_depfile,
doing_nothing
};
tdoing doing = doing_nothing;
for (unsigned int j = 0; j < args.size(); ++j) {
std::string const& copy = args[j];
if (copy == "SOURCE") {
doing = doing_source;
} else if (copy == "COMMAND") {
doing = doing_command;
// Save the current command before starting the next command.
if (!currentLine.empty()) {
commandLines.push_back(currentLine);
currentLine.clear();
}
} else if (copy == "PRE_BUILD") {
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cctype = cmTarget::PRE_BUILD;
} else if (copy == "PRE_LINK") {
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cctype = cmTarget::PRE_LINK;
} else if (copy == "POST_BUILD") {
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cctype = cmTarget::POST_BUILD;
} else if (copy == "VERBATIM") {
verbatim = true;
} else if (copy == "APPEND") {
append = true;
} else if (copy == "USES_TERMINAL") {
uses_terminal = true;
} else if (copy == "TARGET") {
doing = doing_target;
} else if (copy == "ARGS") {
// Ignore this old keyword.
} else if (copy == "DEPENDS") {
doing = doing_depends;
} else if (copy == "OUTPUTS") {
doing = doing_outputs;
} else if (copy == "OUTPUT") {
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doing = doing_output;
} else if (copy == "BYPRODUCTS") {
Add an option for explicit BYPRODUCTS of custom commands (#14963) A common idiom in CMake-based build systems is to have custom commands that generate files not listed explicitly as outputs so that these files do not have to be newer than the inputs. The file modification times of such "byproducts" are updated only when their content changes. Then other build rules can depend on the byproducts explicitly so that their dependents rebuild when the content of the original byproducts really does change. This "undeclared byproduct" approach is necessary for Makefile, VS, and Xcode build tools because if a byproduct were listed as an output of a rule then the rule would always rerun when the input is newer than the byproduct but the byproduct may never be updated. Ninja solves this problem by offering a 'restat' feature to check whether an output was really modified after running a rule and tracking the fact that it is up to date separately from its timestamp. However, Ninja also stats all dependencies up front and will only restat files that are listed as outputs of rules with the 'restat' option enabled. Therefore an undeclared byproduct that does not exist at the start of the build will be considered missing and the build will fail even if other dependencies would cause the byproduct to be available before its dependents build. CMake works around this limitation by adding 'phony' build rules for custom command dependencies in the build tree that do not have any explicit specification of what produces them. This is not optimal because it prevents Ninja from reporting an error when an input to a rule really is missing. A better approach is to allow projects to explicitly specify the byproducts of their custom commands so that no phony rules are needed for them. In order to work with the non-Ninja generators, the byproducts must be known separately from the outputs. Add a new "BYPRODUCTS" option to the add_custom_command and add_custom_target commands to specify byproducts explicitly. Teach the Ninja generator to specify byproducts as outputs of the custom commands. In the case of POST_BUILD, PRE_LINK, and PRE_BUILD events on targets that link, the byproducts must be specified as outputs of the link rule that runs the commands. Activate 'restat' for such rules so that Ninja knows it needs to check the byproducts, but not for link rules that have no byproducts.
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doing = doing_byproducts;
} else if (copy == "WORKING_DIRECTORY") {
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doing = doing_working_directory;
} else if (copy == "MAIN_DEPENDENCY") {
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doing = doing_main_dependency;
} else if (copy == "IMPLICIT_DEPENDS") {
doing = doing_implicit_depends_lang;
} else if (copy == "COMMENT") {
doing = doing_comment;
} else if (copy == "DEPFILE") {
doing = doing_depfile;
if (this->Makefile->GetGlobalGenerator()->GetName() != "Ninja") {
this->SetError("Option DEPFILE not supported by " +
this->Makefile->GetGlobalGenerator()->GetName());
return false;
}
} else {
std::string filename;
switch (doing) {
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case doing_output:
case doing_outputs:
Add an option for explicit BYPRODUCTS of custom commands (#14963) A common idiom in CMake-based build systems is to have custom commands that generate files not listed explicitly as outputs so that these files do not have to be newer than the inputs. The file modification times of such "byproducts" are updated only when their content changes. Then other build rules can depend on the byproducts explicitly so that their dependents rebuild when the content of the original byproducts really does change. This "undeclared byproduct" approach is necessary for Makefile, VS, and Xcode build tools because if a byproduct were listed as an output of a rule then the rule would always rerun when the input is newer than the byproduct but the byproduct may never be updated. Ninja solves this problem by offering a 'restat' feature to check whether an output was really modified after running a rule and tracking the fact that it is up to date separately from its timestamp. However, Ninja also stats all dependencies up front and will only restat files that are listed as outputs of rules with the 'restat' option enabled. Therefore an undeclared byproduct that does not exist at the start of the build will be considered missing and the build will fail even if other dependencies would cause the byproduct to be available before its dependents build. CMake works around this limitation by adding 'phony' build rules for custom command dependencies in the build tree that do not have any explicit specification of what produces them. This is not optimal because it prevents Ninja from reporting an error when an input to a rule really is missing. A better approach is to allow projects to explicitly specify the byproducts of their custom commands so that no phony rules are needed for them. In order to work with the non-Ninja generators, the byproducts must be known separately from the outputs. Add a new "BYPRODUCTS" option to the add_custom_command and add_custom_target commands to specify byproducts explicitly. Teach the Ninja generator to specify byproducts as outputs of the custom commands. In the case of POST_BUILD, PRE_LINK, and PRE_BUILD events on targets that link, the byproducts must be specified as outputs of the link rule that runs the commands. Activate 'restat' for such rules so that Ninja knows it needs to check the byproducts, but not for link rules that have no byproducts.
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case doing_byproducts:
if (!cmSystemTools::FileIsFullPath(copy.c_str())) {
// This is an output to be generated, so it should be
// under the build tree. CMake 2.4 placed this under the
// source tree. However the only case that this change
// will break is when someone writes
//
// add_custom_command(OUTPUT out.txt ...)
//
// and later references "${CMAKE_CURRENT_SOURCE_DIR}/out.txt".
// This is fairly obscure so we can wait for someone to
// complain.
filename = this->Makefile->GetCurrentBinaryDirectory();
filename += "/";
}
filename += copy;
cmSystemTools::ConvertToUnixSlashes(filename);
break;
case doing_source:
// We do not want to convert the argument to SOURCE because
// that option is only available for backward compatibility.
// Old-style use of this command may use the SOURCE==TARGET
// trick which we must preserve. If we convert the source
// to a full path then it will no longer equal the target.
default:
break;
}
if (cmSystemTools::FileIsFullPath(filename.c_str())) {
filename = cmSystemTools::CollapseFullPath(filename);
}
switch (doing) {
case doing_depfile:
depfile = copy;
break;
case doing_working_directory:
working = copy;
break;
case doing_source:
source = copy;
break;
case doing_output:
output.push_back(filename);
break;
case doing_main_dependency:
main_dependency = copy;
break;
case doing_implicit_depends_lang:
implicit_depends_lang = copy;
doing = doing_implicit_depends_file;
break;
case doing_implicit_depends_file: {
// An implicit dependency starting point is also an
// explicit dependency.
std::string dep = copy;
cmSystemTools::ConvertToUnixSlashes(dep);
depends.push_back(dep);
// Add the implicit dependency language and file.
cmCustomCommand::ImplicitDependsPair entry(implicit_depends_lang,
dep);
implicit_depends.push_back(entry);
// Switch back to looking for a language.
doing = doing_implicit_depends_lang;
} break;
case doing_command:
currentLine.push_back(copy);
break;
case doing_target:
target = copy;
break;
case doing_depends: {
std::string dep = copy;
cmSystemTools::ConvertToUnixSlashes(dep);
depends.push_back(dep);
} break;
case doing_outputs:
outputs.push_back(filename);
break;
case doing_byproducts:
byproducts.push_back(filename);
break;
case doing_comment:
comment_buffer = copy;
comment = comment_buffer.c_str();
break;
default:
this->SetError("Wrong syntax. Unknown type of argument.");
return false;
}
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}
}
// Store the last command line finished.
if (!currentLine.empty()) {
commandLines.push_back(currentLine);
currentLine.clear();
}
// At this point we could complain about the lack of arguments. For
// the moment, let's say that COMMAND, TARGET are always required.
if (output.empty() && target.empty()) {
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this->SetError("Wrong syntax. A TARGET or OUTPUT must be specified.");
return false;
}
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if (source.empty() && !target.empty() && !output.empty()) {
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this->SetError(
"Wrong syntax. A TARGET and OUTPUT can not both be specified.");
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return false;
}
if (append && output.empty()) {
this->SetError("given APPEND option with no OUTPUT.");
return false;
}
// Make sure the output names and locations are safe.
if (!this->CheckOutputs(output) || !this->CheckOutputs(outputs) ||
!this->CheckOutputs(byproducts)) {
return false;
}
// Check for an append request.
if (append) {
// Lookup an existing command.
if (cmSourceFile* sf =
this->Makefile->GetSourceFileWithOutput(output[0])) {
if (cmCustomCommand* cc = sf->GetCustomCommand()) {
cc->AppendCommands(commandLines);
cc->AppendDepends(depends);
cc->AppendImplicitDepends(implicit_depends);
return true;
}
}
// No command for this output exists.
std::ostringstream e;
e << "given APPEND option with output\n\"" << output[0]
<< "\"\nwhich is not already a custom command output.";
this->SetError(e.str());
return false;
}
// Convert working directory to a full path.
if (!working.empty()) {
const char* build_dir = this->Makefile->GetCurrentBinaryDirectory();
working = cmSystemTools::CollapseFullPath(working, build_dir);
}
// Choose which mode of the command to use.
bool escapeOldStyle = !verbatim;
if (source.empty() && output.empty()) {
// Source is empty, use the target.
std::vector<std::string> no_depends;
this->Makefile->AddCustomCommandToTarget(
target, byproducts, no_depends, commandLines, cctype, comment,
working.c_str(), escapeOldStyle, uses_terminal, depfile);
} else if (target.empty()) {
// Target is empty, use the output.
this->Makefile->AddCustomCommandToOutput(
output, byproducts, depends, main_dependency, commandLines, comment,
working.c_str(), false, escapeOldStyle, uses_terminal, depfile);
// Add implicit dependency scanning requests if any were given.
if (!implicit_depends.empty()) {
bool okay = false;
if (cmSourceFile* sf =
this->Makefile->GetSourceFileWithOutput(output[0])) {
if (cmCustomCommand* cc = sf->GetCustomCommand()) {
okay = true;
cc->SetImplicitDepends(implicit_depends);
}
}
if (!okay) {
std::ostringstream e;
e << "could not locate source file with a custom command producing \""
<< output[0] << "\" even though this command tried to create it!";
this->SetError(e.str());
return false;
}
}
} else if (!byproducts.empty()) {
Add an option for explicit BYPRODUCTS of custom commands (#14963) A common idiom in CMake-based build systems is to have custom commands that generate files not listed explicitly as outputs so that these files do not have to be newer than the inputs. The file modification times of such "byproducts" are updated only when their content changes. Then other build rules can depend on the byproducts explicitly so that their dependents rebuild when the content of the original byproducts really does change. This "undeclared byproduct" approach is necessary for Makefile, VS, and Xcode build tools because if a byproduct were listed as an output of a rule then the rule would always rerun when the input is newer than the byproduct but the byproduct may never be updated. Ninja solves this problem by offering a 'restat' feature to check whether an output was really modified after running a rule and tracking the fact that it is up to date separately from its timestamp. However, Ninja also stats all dependencies up front and will only restat files that are listed as outputs of rules with the 'restat' option enabled. Therefore an undeclared byproduct that does not exist at the start of the build will be considered missing and the build will fail even if other dependencies would cause the byproduct to be available before its dependents build. CMake works around this limitation by adding 'phony' build rules for custom command dependencies in the build tree that do not have any explicit specification of what produces them. This is not optimal because it prevents Ninja from reporting an error when an input to a rule really is missing. A better approach is to allow projects to explicitly specify the byproducts of their custom commands so that no phony rules are needed for them. In order to work with the non-Ninja generators, the byproducts must be known separately from the outputs. Add a new "BYPRODUCTS" option to the add_custom_command and add_custom_target commands to specify byproducts explicitly. Teach the Ninja generator to specify byproducts as outputs of the custom commands. In the case of POST_BUILD, PRE_LINK, and PRE_BUILD events on targets that link, the byproducts must be specified as outputs of the link rule that runs the commands. Activate 'restat' for such rules so that Ninja knows it needs to check the byproducts, but not for link rules that have no byproducts.
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this->SetError("BYPRODUCTS may not be specified with SOURCE signatures");
return false;
} else if (uses_terminal) {
this->SetError("USES_TERMINAL may not be used with SOURCE signatures");
return false;
} else {
bool issueMessage = true;
std::ostringstream e;
cmake::MessageType messageType = cmake::AUTHOR_WARNING;
switch (this->Makefile->GetPolicyStatus(cmPolicies::CMP0050)) {
case cmPolicies::WARN:
e << cmPolicies::GetPolicyWarning(cmPolicies::CMP0050) << "\n";
break;
case cmPolicies::OLD:
issueMessage = false;
break;
case cmPolicies::REQUIRED_ALWAYS:
case cmPolicies::REQUIRED_IF_USED:
case cmPolicies::NEW:
messageType = cmake::FATAL_ERROR;
break;
}
if (issueMessage) {
e << "The SOURCE signatures of add_custom_command are no longer "
"supported.";
this->Makefile->IssueMessage(messageType, e.str());
if (messageType == cmake::FATAL_ERROR) {
return false;
}
}
// Use the old-style mode for backward compatibility.
this->Makefile->AddCustomCommandOldStyle(target, outputs, depends, source,
commandLines, comment);
}
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return true;
}
bool cmAddCustomCommandCommand::CheckOutputs(
const std::vector<std::string>& outputs)
{
for (std::vector<std::string>::const_iterator o = outputs.begin();
o != outputs.end(); ++o) {
// Make sure the file will not be generated into the source
// directory during an out of source build.
if (!this->Makefile->CanIWriteThisFile(o->c_str())) {
std::string e = "attempted to have a file \"" + *o +
"\" in a source directory as an output of custom command.";
this->SetError(e);
cmSystemTools::SetFatalErrorOccured();
return false;
}
// Make sure the output file name has no invalid characters.
std::string::size_type pos = o->find_first_of("#<>");
if (pos != o->npos) {
std::ostringstream msg;
msg << "called with OUTPUT containing a \"" << (*o)[pos]
<< "\". This character is not allowed.";
this->SetError(msg.str());
return false;
}
}
return true;
}